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Most of what you are running into dissolves into one NOT-at-all communicated problem. The first few days of the settlement, before it all gets up and running, are relying almost 100% on your own scrap. if you are not running around concord grabbing all the things (or get the wrong RNG) then...
So, back in SS1 some buildings would branch into different building paths. Is that still a thing in SS2? Nothing i've seen so far indicates that is the case
Tricky question. I have to have auto upgrade turned ON at the moment I upgrade simply because having auto upgraded turned off and trying to manually upgrade it is how I trigger the pay twice bug.
Get back to work! is especially useful in getting settlers into the correct script for offering you services such as doctors and weapon dealers, just fyi
Yes, I wholly disagree with your thinking here. V
Costs ---> Pay Costs From Your Inventory ---> Off (Turn on if you don't mind losing junk you bought for specific needs)
Costs ---> Pay Costs From Your Workbench ---> On (Be mindful if there is junk in there you've been saving up)
This is...
Echo, and I will also add that 26 people in one settlement is a pain in the ass almost no matter what. I would also check to make sure you have no robots and keep a whole pack of dogs there if you have the cans to spare to build a dog cage or two
Yup, and for whatever reason, its showing the square empty box. So whatever my problems are, it is something to do with municipal power. I destroyed the old pylon and replaced it, thinking ah ha this must be the hang up but it solved nothing. Nor did starting a NEW municipal power plot