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Thanks a lot, especially for the in depth explanation @SarahAda. Looks promising! I will try to raise the values a little. While I usually have high framerates, at certain locations I might not have all that much frame time to spare, but I guess it's no issue if I occasionally adjust the value...
In the past I always had problems with script lag, with my many mods and Sim Settlements 2 as the most script heavy one. I was using Rise of the Commonwealth prefab cities on any settlement I could get my hands on, and at some point problems with logistics between settlements, as well as...
I'm crafting them at the City Manager Desk, so I assume they must be the right ones!? But I indeed have the original SalvageBeacons Mod installed as well...
Edit: Checked the Chemistry Workbench, where I could craft Salvage Beacons as well, but they would require the Leader 1 perk (which I...
See title. I have Caravan Services (IDEK's logistic station) at level 2 and communication station at level 2 too, both in Sanctuary. Both are powered and settlers are assigned. No matter the distance to Sanctuary, I get the "Couldn't find appropriate Caravan Services" message. Refreshed plots...
Hi!
For some reason I have no caravan building plan available from within the municipal plot building plan selection. I have built the Starlight Drive In from a city plan and the city plan included (at least started with) a caravan plot, so the plot seems to be available, just not selectable by...
Hey... thanks a lot for your answer! I didn't really expect one anymore.
I didn't play since I posted. I'm 13 hours into the game and built that bridge about 10 ingame-hours ago. Is it probable that settler-pathing takes so long to start working and functioning correctly?
Hi!
This time I thought I'll build the foundations of my settlement myself, since there are only basic city plans available, yet. So I started building a gate-bridge in Sanctuary, from roof to roof. On one of the roofs I started building platforms for a guard tower and a bar. Unfortunately...
It's really very intransparent (like many other things, especially in conqueror). But yes, my outpost finally had enough happiness and upgraded, that's why i marked it solved. Admittedly, at least question 1 hasn't been fully answered. The ingame documentation states, that there's a penalty of...
Even though my outpost still didn't upgrade to level 1, i found that the Temporary Adjustments are pretty well documented ingame within the Happyness Report's "Explanation":
In the meanwhile i also got times without a negative modifier and built (and powered and staffed) 3 recreational plots...
My questions:
1) How long will a temporary happiness modifier be active.
2) Is there anything else influencing the temporary happiness modifier, except from deaths?
Some details:
My outpost is at 100% progression to the next level. Also i donated enough junk to make it happen. The outpost has...
Thanks for all the replies. Knowing that i can't send back Preston's group back to Sanctuary without keeping Sanctuary as an outpost, i started a new game and took care to conquere settlements properly, instead of setting up an outpost in settlements with workshop-access.
So for me this problem...
I am also playing with the new Minutemen faction mod. Yes, when you liberate a settlement you can still do the Minutemen mission. If you attack Sanctuary and vassalize it, Preston, Sturge and Mama will still give you their missions. And if you vassalize a settlement that asks for your help, the...
I am playing the new Minutemen liberator faction. Red Rocket was my first outpost. Since i didn't know how to vassalize Sanctuary, i converted it to an outpost. When i realized that this was wrong, i converted it back to a settlement. This left me with no choice but sending the settlers to Red...
Thanks for your answer! Rivaling factions, that's very nice!
Had to google for "Liberators" and found this in the Conqueror change logs, for anyone who's interested:
Liberator factions are effectively “The Good Guys”. Rather than kill Civilians/Settlers and battle their guards when they take...
I just started another Fallout 4 playthrough, with Conqueror and the Conqueror Minutemen faction mod and i like the idea of conquering settlements (and defending and loosing settlements to other factions) a lot.
But reading the Conqueror "documentation" leaves me with a couple of questions. (I...