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  1. W

    Which parts in Sim Settlements 2 have the most impact on script execution time?

    Thanks a lot, especially for the in depth explanation @SarahAda. Looks promising! I will try to raise the values a little. While I usually have high framerates, at certain locations I might not have all that much frame time to spare, but I guess it's no issue if I occasionally adjust the value...
  2. W

    Which parts in Sim Settlements 2 have the most impact on script execution time?

    In the past I always had problems with script lag, with my many mods and Sim Settlements 2 as the most script heavy one. I was using Rise of the Commonwealth prefab cities on any settlement I could get my hands on, and at some point problems with logistics between settlements, as well as...
  3. W

    Despite plot requirements met, salvage beacons not working - "Coulnd't find appropriate Caravan Services..."

    I guess i'll just console in a perk point, the charisma is already there
  4. W

    Despite plot requirements met, salvage beacons not working - "Coulnd't find appropriate Caravan Services..."

    I'm crafting them at the City Manager Desk, so I assume they must be the right ones!? But I indeed have the original SalvageBeacons Mod installed as well... Edit: Checked the Chemistry Workbench, where I could craft Salvage Beacons as well, but they would require the Leader 1 perk (which I...
  5. W

    Despite plot requirements met, salvage beacons not working - "Coulnd't find appropriate Caravan Services..."

    See title. I have Caravan Services (IDEK's logistic station) at level 2 and communication station at level 2 too, both in Sanctuary. Both are powered and settlers are assigned. No matter the distance to Sanctuary, I get the "Couldn't find appropriate Caravan Services" message. Refreshed plots...
  6. W

    No caravan-stop building plan available

    Hi! For some reason I have no caravan building plan available from within the municipal plot building plan selection. I have built the Starlight Drive In from a city plan and the city plan included (at least started with) a caravan plot, so the plot seems to be available, just not selectable by...
  7. W

    Settlers pathfinding problems (Place Everywhere, Wasteland Reconstruction Kit)

    Btw, just started a new game with ROTC, so the problem is "solved" for me.
  8. W

    Settlers pathfinding problems (Place Everywhere, Wasteland Reconstruction Kit)

    Hey... thanks a lot for your answer! I didn't really expect one anymore. I didn't play since I posted. I'm 13 hours into the game and built that bridge about 10 ingame-hours ago. Is it probable that settler-pathing takes so long to start working and functioning correctly?
  9. W

    Settlers pathfinding problems (Place Everywhere, Wasteland Reconstruction Kit)

    Hi! This time I thought I'll build the foundations of my settlement myself, since there are only basic city plans available, yet. So I started building a gate-bridge in Sanctuary, from roof to roof. On one of the roofs I started building platforms for a guard tower and a bar. Unfortunately...
  10. W

    Solved Outpost not upgrading to next level / Temporary happiness modifier

    It's really very intransparent (like many other things, especially in conqueror). But yes, my outpost finally had enough happiness and upgraded, that's why i marked it solved. Admittedly, at least question 1 hasn't been fully answered. The ingame documentation states, that there's a penalty of...
  11. W

    Solved Outpost not upgrading to next level / Temporary happiness modifier

    Even though my outpost still didn't upgrade to level 1, i found that the Temporary Adjustments are pretty well documented ingame within the Happyness Report's "Explanation": In the meanwhile i also got times without a negative modifier and built (and powered and staffed) 3 recreational plots...
  12. W

    Solved Outpost not upgrading to next level / Temporary happiness modifier

    My questions: 1) How long will a temporary happiness modifier be active. 2) Is there anything else influencing the temporary happiness modifier, except from deaths? Some details: My outpost is at 100% progression to the next level. Also i donated enough junk to make it happen. The outpost has...
  13. W

    Question Bug: Converting outpost to normal settlement, sends otherwise unmoveable NPCs to other outpost

    Thanks for all the replies. Knowing that i can't send back Preston's group back to Sanctuary without keeping Sanctuary as an outpost, i started a new game and took care to conquere settlements properly, instead of setting up an outpost in settlements with workshop-access. So for me this problem...
  14. W

    Question Turning Settlements into Vassals

    I am also playing with the new Minutemen faction mod. Yes, when you liberate a settlement you can still do the Minutemen mission. If you attack Sanctuary and vassalize it, Preston, Sturge and Mama will still give you their missions. And if you vassalize a settlement that asks for your help, the...
  15. W

    Question Bug: Converting outpost to normal settlement, sends otherwise unmoveable NPCs to other outpost

    I am playing the new Minutemen liberator faction. Red Rocket was my first outpost. Since i didn't know how to vassalize Sanctuary, i converted it to an outpost. When i realized that this was wrong, i converted it back to a settlement. This left me with no choice but sending the settlers to Red...
  16. W

    Old Post A few questions about the Conqueror mechanics

    Thanks for your answer! Rivaling factions, that's very nice! Had to google for "Liberators" and found this in the Conqueror change logs, for anyone who's interested: Liberator factions are effectively “The Good Guys”. Rather than kill Civilians/Settlers and battle their guards when they take...
  17. W

    Old Post A few questions about the Conqueror mechanics

    I just started another Fallout 4 playthrough, with Conqueror and the Conqueror Minutemen faction mod and i like the idea of conquering settlements (and defending and loosing settlements to other factions) a lot. But reading the Conqueror "documentation" leaves me with a couple of questions. (I...
  18. W

    Old Post Recruits not arriving

    That was it, the additional beds made the recruits arrive! Thanks a lot!
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