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Game Configuration Menu gives you a bunch of sliders to fix the game to your own specifications. Change how a bunch of character stats are used, change damage input and output, jump height, spawns, all sorts of things. Highly recommend.
Not a suggestion, but just a heads up that the last update is wanting to install as a separate installation of the mod, not as an update to an existing install.
what
It should go where your mod manager wants it, and it should be enabled while it is installed. if you have it disabled while it is installed you are going to have a bad time.
No worries. If you want to replace it, ECO Redux does the job much better, with a whole lot of optional features (including addons for legendaries etc)
I still want this. I save the Slog and Sunshine Tidings for my Ghouls (and maybe a couple robots at Sunshine)
using recycleactor/movetoplayer til an unwanted human settler turns into a ghoul is kind of annoying
I was just thinking it'd be nice if the shipping crates had snap points, one on each end and two in the middle of the bottom and top sides, so that you could stack a few of them into an alternating brick pattern to make a section of wall.
Maybe not a huge idea, but might be nice for a QoL...
Also, I like to add Elder Scrolls races and stuff to Rimworld. The Mer races, Spriggans, Trolls, etc.
Medieval Overhaul to bulk out the early game, with Vanilla Psycasts Expanded to make it feel more TES, in that most people can learn a little magic here and there.
I'd go as far as to say that it outclasses any single bethesda game's modding community. It's that huge, and generally that good. I'm on a bit of a burn out from playing it too much for years atm, but will return to it eventually. (almost 6k hours on it, almost as much as FO4, they are my two...