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Is SS2 compatible with the Depravity - A Harmless Bit of Fun? I'm sure settlement wise it shouldn't do much but i'm talking story wise are there any conflicts and/or glitches?
After a residential plot upgraded, some items on shelves and tables didn't get removed so now i got floating items. Moving the plot or refreshing it doesn't fix it. Even scrapping it will not remove those items.
I'm using Vortex and it doesn't mention any conflicts. I redid my load order last week and removed some mods. But i'm still keeping the extracted scripts. If it works, i'm not gonna fiddle any more with it.
That's why i extract them whenever there is an update for Workshop Framework. Somehow some mod in my load order is overriding the original workshop scripts that Workshop Framework replaces and therefore city plans won't build up because of it. Since i've been doing this, city plans in my game...
I seen multiple times that in order to properly use SS2, the auto assign options of Workshop Framework (Auto assign beds, Auto assign defenses, Auto assign food.) have to be turned off. But that means that all beds, guard posts and crops won't be assigned anymore. What if i want to have a...
I managed to fix the problem. After fiddling with stuff, deactivating/reactivating mods left and right etc... i fixed this by extracting all the scripts from SS2 and Workshop Framework from the ba2 files and put them in the scripts folder as loose files and now everything is working perfectly...
I cannot build city plans. Nothing gets built. No structures and no plots, leader or not. When cinematic mode is on, i fly over the settlement forever. The only thing of notice is the City planner's desk gets removed right after applying the city plan (but that's normal) and that's it.
Load...
After i launch the city plan thing, nothing gets built. No plots and no structures. A message pops up at the top left of the screen saying "Settlers finished upgrading" or something but that's it. I turned off all cost requirements (just want my settlements to build by themselves). I haven't...
I had this idea about a mod that gives us players the ability to completely redo or partially redo navmeshes in settlements.
In workshop mode, there would be this menu or special option that will highlight all of the navmesh in the current settlement. That way we can see where there could be...
I exactly got the same problem.
And if you look more closely the workshop, there are two different workshops fused in the same spot. One is the original and says "You aren't allied to this settlement." The other is from conquest and says "You need to clear the area first."
Whenever i assign a settler to the communications station, after a few seconds, the settler will unassign himself. Been going on for a while on multiple settlements.
If i activate the designer's choice of plots for city building after the city have been built, how can i apply them? I Have two cities lvl 2 and would like to not start over in order to apply this.
Ya i'm aware of the 1x1 plots from mods. But in a way they aren't real 1x1 because the plot itself isn't in those dimensions.
So if you want to make a 1x1 room and place the interior plot and select a 1x1 plan, the plot will go through the wall so it isn't very practical. but its the closest...
My suggestion would be to have small interior plots the size of half a floor for small rooms. It would be like workstations but more elaborate sim settlement style with three levels and would give half the resources the full plots would give.
Cauz sometimes when placing the interior plots there...