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  1. jugato

    Question Settlement happiness 80, chance to recruit only 10%?

    Yes, I know that settlements below 5 settlers recruit faster. That being said, according to this post: https://simsettlements.com/site/index.php?threads/the-vanilla-fallout-4-workshop-mechanics-guide.7738/post-56202 my settlement should have a 50% chance of recruiting a settler each day based...
  2. jugato

    Question Settlement happiness 80, chance to recruit only 10%?

    Why is it that WSFW gives a settlement with 80 happiness only a 10% chance to recruit a settler? I'm currently doing a non Sim Settlements playthrough, but still have WSFW and WS+ in my load order. When I built a recruitment beacon in Sanctuary, a single settler arrived to join. I then added...
  3. jugato

    Mod suggestions for SS2 Playthrough

    I really like I really like Simplified Sorting and use it as my base. It covers vanilla + UFO4P, but Pra's Scripts have a FROSTifier included that you may be able to use to convert the rest of your load order. I should note that I don't actually use Pra's script to tag the rest of my LO as I...
  4. jugato

    City leader traits have unescaped % causing issues

    Apparently the city leader trait display code is using printf-like functionality at some point. The string literals need to escape the embedded % to avoid being treated as a float or other replaceable value:
  5. jugato

    Abernathy city plan missing power lines

    Like my post about Sanctuary, using the planner's desk to run power lines doesn't fix it. None of the municipal plot on top of the building, the small generator in the back, and the shack near the small generator is connected to anything.
  6. jugato

    Not a bug BS Defence

    It very well may. And I removed it from my load order since I always run back to help the settlement anyway. I just asked because it's not an obvious conflict. Or maybe it is only the non UFO4P version that conflicts? Again, not very important. I was just mildly curious.
  7. jugato

    Sanctuary city plan missing power line(s)

    After building the city plan, the windmill on top of the workshop house isn't connected to anything, leaving the Charisma recreation plot on the left unpowered. Going to the planners desk and asking it to run the city plan power lines does not fix it. I also run another line from the windmill...
  8. jugato

    Not a bug BS Defence

    What is the incompatibility with BS Defense? When I turned on archive parsing in MO2, it doesn't show any script conflicts with WSFW. I removed it from my load order anyway to be safe, but I'm curious what's actually conflicting.
  9. jugato

    Public Beta 1.0.0j

    Read a few messages up in his reply to me. @XxA1xX got Darker Nights and True Nights mixed up. Darker Nights is fine. It's True Nights that has an issue.
  10. jugato

    Public Beta 1.0.0j

    Can you provide more information about this? I've always used darker nights and had never heard of or experienced any problems with it.
  11. jugato

    Question/Bug - Blubbering Unique Settler and normal Settler

    For what it's worth, all You Talk Too Much does is tweak some global game settings: That's the full content of the mod. I'm not a mod author, just a user, but it seems to me that it doesn't need to be updated for the DLC because they're global settings. It's also hard to update or patch that...
  12. jugato

    Bug Bug overlapping HOLO displays

    I just returned to Sanctuary and all my Industrial plots have overlapping icons. There's 5 in this screenshot, though the furthest left is harder to see. If they're useful, I've uploaded my modlist, loadorder, a zip of the Exitsave, and a zip of my private mods that are tweaks, conflict...
  13. jugato

    How to track homeless/jobless settlers?

    I also miss the glowing highlights from SS1, but if you build a city planner's desk, there are options to track homeless and jobless settlers. Tools -> Tracking -> People.
  14. jugato

    Bug Bug overlapping HOLO displays

    Here's my info: Note that I'm using older nVidia drivers because Buffout 4 told me I was getting the nVidia driver crash even though I was already running in borderless mode. Since installing old drivers a few weeks ago, I haven't had a single nVidia driver crash reported by Buffout 4.
  15. jugato

    Bug Bug overlapping HOLO displays

    I got overlapping icons on a plot this morning with a brand new save I just started last night using v1.0f and WSFW 2.05. If it matters, it was the industrial plot that I built for the Stranger's ASAM quest. In my case, refresh plot fixed it.
  16. jugato

    Residential plot upgraded too fast

    Last night I did some refining of my load order and started a completely fresh game on v 1.0f. I got out of the vault, went to Sanctuary, built the beacon, built a residential plot the Stranger asked me to, got the quest to go to Concord, went directly there, rescued the Quincy 5, returned to...
  17. jugato

    Does this mod break precombines?

    Actually, the mod currently is breaking precombines in multiple cells: VISI Removals intentional? There's supposedly a comment on Nexus from Kinggath saying it will get fixed, but I didn't search out that comment to see what was actually said.
  18. jugato

    Not a bug Default city plans a bit disappointing.

    Can't wait to see what you do with SS2. I really liked your SS1 city plans, particularly the care you put into making them balanced.
  19. jugato

    Vim and Vigor

    If Cedric isn't giving you the right dialogue to progress the quest, make sure you still have the Robco Schematics in your player inventory. After some hair pulling and searching around in FO4Edit, I figured out that was why I wasn't getting the dialogue. I had apparently dumped the schematics...
  20. jugato

    Primary Bug Report General - Lily & Old Paul keep repeating SettlementAttack_Won* dialogue

    Correction, it's SettlementAttack_Won* dialogue.
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