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  1. Catallaxis

    Bug City Plan Packs Not Working - Xbox

    Testing a simple mod load order ahead of update, and noticed that only the the basic city plans are available. None of the city plans added by Rise of the Commonwealth or the Megapack are showing up. Is this is a known issue? Any known workaround?
  2. Catallaxis

    XBOX Installation and Update Instructions

    Despite what the menu states, you do not actually have 2GB of mod space. There is about 20-60MB that you cannot use, and attempting to do so will generate the "not enough memory to download" message. I've noticed that the more Creation Clubs items that are installed, the larger the unusable...
  3. Catallaxis

    Hotfix 3.0.0d is now available!

    I notice that the Xbox Chapter 3 file keeps getting slightly larger with each update, presumably because of the restored voice files. Do you have a guess at how much is yet to come? Personally, between SS2 and a few other mods, I have about 15-20mb left to accommodate SS2 updates, but beyond...
  4. Catallaxis

    Bug Fix Bounties - $1000

    I've been playing a game with WSFW installed but not SS2. I am many hours in and have yet to encounter a long save. With SS2 installed, my first long save occurred early, just after completing If I Had a Hammer. I'm moderately confident in saying that WSFW is not alone responsible for the long...
  5. Catallaxis

    Population - How to exceed vanilla limits?

    SKK Combat Settlers adds a buildable button to Resources>Miscellaneous. Press the button to spawn settlers. You may want to refrain from using the holotape to activate the rest of the mod, because I am not sure if its AI changes would interfere with Sim Settlements.
  6. Catallaxis

    Tiny mods that go with SS2?

    I think I should just create my own thread full of tips and tricks for Xbox users.
  7. Catallaxis

    Tiny mods that go with SS2?

    It depends. The reason Place Anywhere places the "(X) Options" activator on some objects outside of settlements is because the script applies to all objects in cells that intersect with settlement boundaries. If the cell boundary happens to be just outside the settlement boundary, then nearby...
  8. Catallaxis

    Tiny mods that go with SS2?

    Do you mean when objects don't have a green highlight in the build menu? In that case, yes. Two tricks. Hmm, I think I have a trick that will work. Maybe try this. First, build a small side table (or something you can place objects on top of but doesn't have any snapping). Build the lamp on...
  9. Catallaxis

    Tiny mods that go with SS2?

    I have more ...
  10. Catallaxis

    When is Chapter 3?

    From the sound of it, the HQ system is going to be significantly improved, from the biweekly patches, by the time Chapter 3 rolls around.
  11. Catallaxis

    Tiny mods that go with SS2?

    Here's another one. Some objects can be scrapped but not moved in workshop mode, like the red car near the Sanctuary bridge. So long as it is a physics object, you can move it with Place Anywhere. Make sure "Options Menu Button" in the Place Anywhere menu is set to "ON". This will make physics...
  12. Catallaxis

    Tiny mods that go with SS2?

    Here's another one. How to tilt objects on any axis using just Place Anywhere. First, you need to use the Place Anywhere aid item to open its menu. Then you need to change the "Activation method" so that the "Place Anywhere" button in workshop mode activates the Place Anywhere menu instead of...
  13. Catallaxis

    Tiny mods that go with SS2?

    You don't need longer power lines if you have Place Anywhere (and you should). Just pick up the powered object, move it until the power line turns red and then place it using the "Place Anywhere" button. At first, the power line will remain in its previous position even though the object has...
  14. Catallaxis

    Mods/habits to avoid for SS2 Stability

    One tip is to turn off auto-upgrades for city plans, building plans, or both. This means you'll have to personally OK upgrades, which is annoying, but it also means you can also control when upgrades occur and make a rollback save just before doing so in case things go south. This shouldn't be...
  15. Catallaxis

    World Repopulation

    I think they'll just have to take a buzzsaw to the unique assets and start removing content, e.g. remove custom outfits for all but the main characters, remove a lot of idle dialogue not directly related to quests, substitute some of the custom models and textures for vanilla counterparts and so...
  16. Catallaxis

    Load order

    He doesn't.
  17. Catallaxis

    Load order

    Some explanation for the removals. 1. SMM is unnecessary with WSFW 2. Universal Missing Menu Fix is unnecessary and you shouldn't be removing workshop mods during a playthrough anyway. 3. Boston FPS Fix AIO is unnecessary and possibly the source of your troubles. 4. Fallout 4 FPS Overdrive is...
  18. Catallaxis

    Load order

    1. Workshop Framework 2. Sim Settlements 2 3. Sim Settlements 2 Chapter 2 4. PCDug's Build a Wall 5. Puma's Long Powerlines 6. HUD Framework 7. MG69 Dak's Assault Rifle Replacer 8. Functional Sanctuary Bridge 9. Starlight Drive-in Fix Remove the other mods.
  19. Catallaxis

    So why not "Scrap Everything"?

    I don't know. I somewhat understand how the engine works on a theoretical level, but I have little practical experience with modding. I can't help you with the specifics of implementation or configuration.
  20. Catallaxis

    So why not "Scrap Everything"?

    Beware, even without Scrap Everything, some locations, like the Triangle of Death, Hangman's Alley, and the Citadel can still have issues if you overbuild your settlements. The precombines (and previs system) alleviate the performance issues, but they do not solve the underlying limitation--too...
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