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Any possibility for someone to make a patch for FCOM to support a raider faction, with tie-ins with the Jammer questline?
On the mod page, it says you require permission for modification. I don't have any idea where to start with something like this, otherwise I'd just do it for personal use...
I wouldn't exactly call the first part a bug, more like an unintended consequence. After raiding Starlight to turn it into a vassal settlement (it was prebuilt), it wouldn't complete, and it took me longer than I'd care to admit to look at the quest objective and figure out that it was leading...
This is all on a freshly modded game, so there's no need to worry about save games for now. I've also completely uninstalled SE, the fps drawback is too much for me at the moment. I tested with ASE at the top and bottom of my load order, and tested every mod that edits cells that i can think of...
Thanks for the links! I was slightly wrong in thinking what a precombined mesh was, but it's clear now. However, ASE is still breaking precombines for some reason. I tested all versions available. Any suggestions?
Not sure if this is the right place to ask, but it's my best guess since both mods causing this are settlement mods. If not, can anyone point me towards a place that can answer this?
Whenever I have either Scrap Everything or All Settlements Extended enabled, bUseCombinedObjects=0 seems to be...
I have no idea if this is possible within the coding of SS, or even fallout 4, but would it be possible to have a plot that several settlers are assigned to, and are assigned before anything else even if auto assign is turned off? If not the plot itself, what about something on the plot that the...