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  1. MrJacean

    Addon Maker's Toolkit Discord

    I'd like to request an invite. thank you SENT
  2. MrJacean

    QoL Suggestion: add transfer option to owned workshops while using alt activation from workshop framework

    Currently when you approach an owned workshop managed by workshop framework with SS2, you only get option to search this activates the workshop mode and opens limited transfer menu and workshop mode simultaneously. This makes it difficult to transfer large amount of items and most specifically...
  3. MrJacean

    Bug: Using any alternative start that bypassed Concord causes Laying Foundation to be incompletable

    Upon further review, my initial assessment seems a bit backwards. So without when freedom calls activating inside the museum, not all raiders spawn so Laying Foundation does not progress. So for the time being you can still avoid talking to preston and crew on an alt start but you can't skip...
  4. MrJacean

    Bug: Using any alternative start that bypassed Concord causes Laying Foundation to be incompletable

    Currently no new raider leader is spawned for Laying Foundation because it expects either brand new game never visited concord or already completed concord. If using alternative start such as skk Player Synth or Fast Minutemen that bypasses Concord mission normal completion, then after killing...
  5. MrJacean

    Objects remaining after scrapping and/or destroying a plot

    I'm wondering this as well. I'm getting a lot of scrap rubberbanding after a session or two and thinking maybe the recent update did something to cell refresh/reset.
  6. MrJacean

    List of all affected cells or locations in SS2

    In process of creating an entirely new incarnation of the Commonwealth GECK mod with a different focus this time, and I'd like to make the adjustments before release to ensure it will be as compatible as possible with SS2 as I think they could go hand in hand together very well. So as the...
  7. MrJacean

    West everett asam quest while institute faction

    When I entered the basement they were automatically already hostile after all the exterior super mutants had already been actively aggressive.
  8. MrJacean

    West everett asam quest while institute faction

    Yeah. That's what I did. If you are aligned with institute when you approach the area they're all automatically hostile by default and can't complete. Just letting them know.
  9. MrJacean

    Newest Beta: Hub of the problem bugs out on me

    So I had a very similar problem. Had to wait a couple of in game days, fast traveled around completing other missions and eventually jake went back to Charles amphitheatre after I had gone inside and started the dialogue as if he was inside the hq already then went to long broken cinematic and...
  10. MrJacean

    Hub of the Problem Problem

    Yes frank never spawned because jake never entered building.
  11. MrJacean

    Mod Compatibility? Getting the save file resurrection system message even on a VERY light modlist. Please help!

    Your scrap alternative and search and destroy are actually very likely to change cell information and probably source of conflict. Also possibly any of the settlement edits. Pop them into fo4edit one by one and see if it edits worldspace or cells. If so, disable them all and add back one at...
  12. MrJacean

    Hub of the Problem Problem

    Unfortunately on a new xbox series x console playthrough. So no move to commands unless they get built into SS2.
  13. MrJacean

    West everett asam quest while institute faction

    Started brand new game, using skk synth player start as institute faction. All quests seemed working fine until west everett asam. Upon arriving, all super mutants were immediately hostile. Could not interact with any of the named mutants, they were already firing. After clearing area, found...
  14. MrJacean

    Hub of the Problem Problem

    I also couldn't find the key card and Jake disappeared somewhere between leaving the theater and going into vault tec. Couldn't find keycard in building, went back outside, found locked basement, could not proceed past there. Perhaps if turning on Jake's radio when not a quest trigger it...
  15. MrJacean

    Workshop Resource Manager Issues

    Well by all accounts the alternative settlements appear to be designed correctly without issues, but either way this doesn't appear to be workshop framework related, it's relative to the latest sim settlements as with newest WSFM and WS+ installed with Sim Settlements disabled, no CTD. So...
  16. MrJacean

    Workshop Resource Manager Issues

    So verified and deleted, reinstalled everything to latest version (Btw seems to be a numbering mismatch between versions relating to what Nexus says is newest vs bethnet newest) but it still says 3.0406 no 50 on SS update message prompt. Failure seems to be with the Starting...
  17. MrJacean

    Workshop Resource Manager Issues

    Existing save. One thing I just noticed was that the message I received was that SS updated to 3.046 not 50. Did you update the internal number to with the removal of the complex plans? If so It might be a bethesda net mismatch again and I'll just have to delete and reinstall from Nexus. (One...
  18. MrJacean

    Workshop Resource Manager Issues

    Updated most recent SS 3in1 and WSFW/WS+ and WSFM seems to be causing near immediate CTD in game. Getting a lot of workshopscript.vendorIncome issues followed by a very long string of Resource manager errors like the following Starting timer to retry daily update. Awaiting properties to be...
  19. MrJacean

    Custom Settlements Suddenly showing maxed out build limit

    okay. So I've narrowed down the only mods causing script errors still is SOE, water placement and I think that's where the harvestablemirelurkegg came from as well since that error went away with that disabled. Gatherers Out There having script errors, and Manufacturing Extended. None of them...
  20. MrJacean

    Custom Settlements Suddenly showing maxed out build limit

    Updated to most recent sim settlements, keeping outdated workshop plus and frame work instead Build limit maxed out again (fixed by mcm sim settlement menu again) and HUD framework still shows build limit as maxed even after reset but I can live with that. So some change between the last and...
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