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Can the player choose which crops are produced, and do those options include things that are normally only found in the wild such as glowing fungus, ash blossoms, brain fungus, and hubflowers? The wiki has virtually no documentation on this at all.
I have not, but I'll see if I can get around...
Upon leaving a settlement (far enough away that the cells unload) and re-entering it (AFAIK this does not occur by simply reloading a save in a settlement area), settlers will slowly become unassigned from vanilla-style crops (but will stay assigned to Sim Settlements plots, etc.). This requires...
They have though. The plots are built, and all of the settlers are assigned to them. The game just thinks there are fewer beds than there actually are for some reason.
Mainly occurring at Taffington Boathouse for me, though it may not be related to location. I've counted and recounted the number of fully-built residential plots, which should be 17, but it says there are only 15 beds (and thus shows a warning in the WORKSHOPS section of the Pip-Boy). All...
There are a few residential interior plots (some added by addon packs) that I dislike, and I would prefer that they aren't built when the game chooses a random building plan to build. Is there a (safe*) way to prevent them from being built?
*By "safe" I mean "ideally won't cause problems with...