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funny was just realizing I hadn't updated this on the new(er) PC - this goes in the Fallout4Prefs.ini, right? but which one? got 2 places:
\Documents\My Games\Fallout4
\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4
both?
Thanks!
Is it safe to overwrite 3.0.1 game in progress with 3.2.1?
I'm in Ch2 - about to hire a Nightingale, while Lupe is busy hauling a Memory chair back to HQ.
Having some PC issues hopefully not HW... so tryna be careful
Thanks!
Update: was able to succ take V95 (to this point) - Only used 5 soldiers. Last tries used 11. Less bodies for quest to worry about.
Should caveat I also have 3 companions along (guess who..) so that prob introduced complications to the quest for me
I am stuck on this, but earlier spot - initial assault complete, I have some wounded settler/solders i cannot heal, and reinforcements were spotted but they never arrive. replayed a few times, can't advance
Prob gonna setstage ss2c3_sa02 to something to repair ...
Still hoping scrap shows up from my dozen supply agreements… anyone have a workaround or even console to get HQ scrap to start showing up? (Not logistics scrap, I have tons of that) thanks!
CPD BADTFL notes:
This officer's lips don't move when speaking in the BADTFL (for different lines)
I also cannot cash in any more gunner tats, don't get the option from Lena - but that could be from XDI
Simon is also not here, will check the old CPD location
Regarding script lag, @kinggath recommended A while ago that I add below to ini - are these values still recommended? (This was from about 5 years ago, heh)
“[Papyrus]
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200”...
Though I’m still sure my issue of scrap not showing is a script lag thing (primarily due to other mods) it will eventually start to appear -I’m looking for any other methods to help push this thru.
I tried canceled all existing supply lines & set up 6 new ones with my largest cities, waiting...
Can anyone describe what happens in the scripts that enable scrap/caps to start appearing in HQ? Looking for workarounds to speed this up, like: refresh a room? Disable/enable a supply agreement? Build other factory types or Commercial plots?
Or other ways to prioritize this script above...