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  1. Erd

    Barracks and rota system

    I think they mean compatibility for a mod like this: https://www.nexusmods.com/fallout4/mods/47951 I doubt that mod works with the differences in assignment between vanilla guard posts and guard plots
  2. Erd

    Sim Settlements 2 Launch Trailer

    I don't think posting privileges have been unlocked for most people. The other video thread is also becoming a makeshift FAQ.
  3. Erd

    Question "Object replaced with a player created version" and city plans

    I just created a city plan for Sanctuary with the goal of using the furniture that the settlement already starts with. When it came time to test the plan every piece of furniture I'd moved had it's original there as a duplicate. How do I make the settlement remove the original objects? Do I...
  4. Erd

    Question Dorm Life double bed: Does it count as two beds?

    Bunk beds like the one in Dorm Life or the toolkit count as a single bed.
  5. Erd

    Question Workshop Framework Export City Plan Questions

    I just did a test. I used transfer settlements to move the lvl0 build to a fresh save, then made a layout with workshop framework. I used the layout plugin creator to make a buildable layout and built it, but it again had the missing pieces. All the missing pieces were from Woody's Wasteland...
  6. Erd

    Question Workshop Framework Export City Plan Questions

    I haven't had any luck with moving away to make the plans change. Does a certain amount of time need to pass? Do the plots need to have built or not built? I've noticed that on the save I built the stages on when I build them as a settlement all the plots and beds are spawning regardless of the...
  7. Erd

    Question Workshop Framework Export City Plan Questions

    I figured this was the best place to put this. I recently tried making a city plan with the new workshop framework tools for exporting city plans and have run into a few issues. The first issue is that on testing a city plan is that the 'designers choice' option doesn't seem to work with these...
  8. Erd

    Question Converting Vassals to Outposts

    That's a simpler solution to my mistake. Thanks for the reply.
  9. Erd

    Question Converting Vassals to Outposts

    As I understand it, currently the only way to convert a vassal into an outpost is to build a desk at the vassal, convert it back to a settlement and then after all your settlers have moved to another base, make it an outpost at the desk and move the settlers back. If the settlement has unique...
  10. Erd

    Need some help with misc. items

    More for feeling my way around the builders toolkit for future contests. I thought I'd start on a tiny settlement with an obvious theme to get back into the groove. Vault 88 feels a bit daunting after some time away.
  11. Erd

    Need some help with misc. items

    I've just built myself a Brotherhood themed city plan and had a few questions about the Special>Settlement>Misc items. The raid spawners on the airport are hilariously close by default. If I move them further away, is there a point where they are too far away and the enemies will idle around or...
  12. Erd

    Suggestion New Recreation Street Light

    I'll definitely catch the livestream now.
  13. Erd

    Suggestion New Recreation Street Light

    With the release of patches to Conqueror and various add-on packs, the ornate copper street lamp that provides power to recreation plots doesn't seem a good fit if that plot is used for a crematorium or an outhouse. My suggestion is for their to be an alternate recreation plot with a less...
  14. Erd

    Old Post Can't upgrade to paper mill

    I'm having the same problem. I've tested multiple sawmill plots in multiple settlements run by different settlers in both realistic and quick build times. I'm curious if anyone with the latest version of sim settlements has upgraded to a paper mill. The sawmill also has a problem where some...
  15. Erd

    Bug Bunker Hill Settler Limits

    Is this intentional? At level 0 Bunker Hill city plan has a maximum settler limit of 3, which is instantly eclipsed by the 6 existing "settlers" and the 2 that the beacon calls in. The plan has also only generated 3 residential plots and a single generic bed.
  16. Erd

    Commonwealth Taxes behaving weirdly while in Far Harbour

    A correction. Scrapping the desk in Abernathy Farm in covenant actually did nothing. Rebuilding local data returned the airport to a 0 income 0 spending state, but attempting to rebuild local data at Abernathy gives the message "You must be within settlement bounds to use run this function"...
  17. Erd

    Commonwealth Taxes behaving weirdly while in Far Harbour

    Ok, so I've done what you said. I've since moved on with my save and the issue vanished on returning to the commonwealth and knocking down red rocket, so I loaded a previous save in Far Harbour and when tax time came around I got 2 settlements in deficit: Red Rocket which was completely...
  18. Erd

    Commonwealth Taxes behaving weirdly while in Far Harbour

    While playing around in Far Harbour every time tax time rolls around the messages about settlement deficits are getting more an more ludicrous. settlements with nothing built on them are generating deficits and settlements with otherwise healthy warchests or huge net profits (like Starlight...
  19. Erd

    Visitors and Guard spawns in unsettled Far Harbour

    I looked through the bug reports to see if anyone else had this bug, and couldn't find anything like it. Anyway, I recently found walking past the lumber mill settlement on the west side of the Far Harbour island that it was full of railroad agents and travelling weaponsmiths and the like. I...
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