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And I think it's the stat bonus of the last piece that's equipped, even if that piece has no bonus. So if you have a piece giving +2 Endurance, then you equip something with no bonus, the +2 End gets wiped out and replaced with nothing.
Each of those bullets have been addressed, yet the 4th row remains. And both the plot's base and power pole show as having power. The good news is the settlement itself is trending towards 84 Happiness, so, hopefully, I'll be able to get to and stay where I need to be.
Thank you for your...
Right, and that's what doesn't make sense. There are several Basic Power Plants in Graygarden creating a large surplus of energy (see below), and the Diagnostic Station is wired directly into that grid.
The Diagnostic Station has icons in the 4th row suggesting it's not getting enough power. This is in Graygarden, which I'm building up as a power station, so there's a TON of surplus power here. The power symbol and number 3 are green, but the borders are red. When I destroy the plot, Happiness...
I've also seen this happen, although it's not every time I use it. It's more like I'm in the game for awhile, or maybe there's some action I take just prior each time that I haven't pinned down yet.
Ok, now we're cookin' with gas! I'll lay this all out in case someone else comes along with a similar problem.
When I ran the console command - help sneake 4 - I got a bunch of results. The one that made sense was -
NPC_: (0B00D778) 'Sneake'
- since xx00D778 is his Base ID on the page you...
Thank you for all of the suggestions. Unfortunately, none of them helped.
I don't have Sunshine built up too much, so there aren't a ton of plots. I'm pretty sure I assigned him to one of the two Industrial plots. One is occupied by a regular Settler, the other has no one assigned. Tracking...
I had Tom Thorn and Sneake at Sunshine Tidings, but they're no longer there. I know I didn't move them, I can't find them by running around the settlement, and they don't appear when I use the Town Meeting Gavel to Gather Around.
Edit: Nevermind on Tom Thorn. He's there. I'm still trying to...
It may just need to have the dust blown out of it. If dirt builds up on the fan blades, that can unbalance it and cause the noise. It can also make it so heat can't dissipate from certain components, which can cause it to overheat and shutdown. Be aware there is some risk to using compressed air...
Is my brain completely making this up, or do I remember Kinggath saying in some video or elsewhere that one of the things being planned/worked on is the ability to create plots for SS in the game, which would then be exportable for mod sharing?
I read a little more of KG's old responses and fixed it. Here's what to do:
Exit game
Disable Salvage Beacons mod
Load game and make a save with the mod disabled
Reinstall mod
Load game
Craft new beacons and a new Comm Station on the Far Harbor Island (and assign a settler)
I tried to use Salvage Beacons in Far Harbor before setting up a Comm Station, so I understand why I was getting the message "Far Harbor is too far away from the Commonwealth and requires it's own Comm Station network." I have since setup a Comm Station at Dalton Farm and assigned a settler to...
Sorry, I should have been more specific. The apostrophe was one of two changes needed. The "s" in the middle of the word "Lastest" doesn't belong. Should be "Latest".
(I'm fuzzy on this, so take it with a grain of salt.) I believe there is a certain amount of time that must pass in game before a city will upgrade. I don't know if it's a setting that can be disabled, nor when exactly that clock starts ticking, nor how long it is. I could also be completely...