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  1. MarkAlmighty

    Old Post I HATE MY GAMING PC AT TIMES

    It may just need to have the dust blown out of it. If dirt builds up on the fan blades, that can unbalance it and cause the noise. It can also make it so heat can't dissipate from certain components, which can cause it to overheat and shutdown. Be aware there is some risk to using compressed air...
  2. MarkAlmighty

    Old Post How is the board???

    Um, well...put the apostrophe back in, and you'll be golden: "Kinggath's Latest News" :blum
  3. MarkAlmighty

    Builder's Toolkit Discord Invite Thread [Archive]

    I'd like an invite please. I'm working my way through the Builder's Toolkit tutorial PDF's, and I think I found an error. SENT
  4. MarkAlmighty

    In-game Plot Creation? [ANSWERED]

    Is my brain completely making this up, or do I remember Kinggath saying in some video or elsewhere that one of the things being planned/worked on is the ability to create plots for SS in the game, which would then be exportable for mod sharing?
  5. MarkAlmighty

    Old Post "Far Harbor is too far away..." [SOLVED]

    I read a little more of KG's old responses and fixed it. Here's what to do: Exit game Disable Salvage Beacons mod Load game and make a save with the mod disabled Reinstall mod Load game Craft new beacons and a new Comm Station on the Far Harbor Island (and assign a settler)
  6. MarkAlmighty

    Old Post "Far Harbor is too far away..." [SOLVED]

    I tried to use Salvage Beacons in Far Harbor before setting up a Comm Station, so I understand why I was getting the message "Far Harbor is too far away from the Commonwealth and requires it's own Comm Station network." I have since setup a Comm Station at Dalton Farm and assigned a settler to...
  7. MarkAlmighty

    Old Post How is the board???

    Sorry, I should have been more specific. The apostrophe was one of two changes needed. The "s" in the middle of the word "Lastest" doesn't belong. Should be "Latest".
  8. MarkAlmighty

    Old Post How is the board???

    Looking good! One small typo... I'd guess the sub-forum "Kinggaths Lastest News" should be "Kinggath's Latest News".
  9. MarkAlmighty

    City Plan Not Upgrading Past Level 0

    (I'm fuzzy on this, so take it with a grain of salt.) I believe there is a certain amount of time that must pass in game before a city will upgrade. I don't know if it's a setting that can be disabled, nor when exactly that clock starts ticking, nor how long it is. I could also be completely...
  10. MarkAlmighty

    Faster Workshop (Workshop Lag Fix)

    Good lord. Mine's not nearly that bad, probably more like 5-10 seconds, but this mod is still aces.
  11. MarkAlmighty

    Attack Markers Required for Oct. 2018 Contest?

    This was the first and only one I had placed of any of the attack markers. I'll try markers 2 and 3 later and see what happens.
  12. MarkAlmighty

    MarkAlmighty - Starlight - Oct. 2018

    Thank you! At first, I thought the sphere might be a bit too overbearing. But when I found it, I knew I had to use it somewhere, and Starlight is one of the only settlements big enough that it doesn't completely overpower the build area. So I couldn't not use it.
  13. MarkAlmighty

    MarkAlmighty - Starlight - Oct. 2018

    Thank you so much! That's exactly the kind of reaction I was hoping for. :)
  14. MarkAlmighty

    Attack Markers Required for Oct. 2018 Contest?

    So I went to place my first attack marker and got this:
  15. MarkAlmighty

    Attack Markers Required for Oct. 2018 Contest?

    I nearly finished all four of my city levels and forgot all about attack markers. The [Check My Settlement] tool isn't indicating that they're required. Do I still need them or has that requirement been removed?
  16. MarkAlmighty

    MarkAlmighty - Starlight - Oct. 2018

    That would be epic! I think the word search took me 3 or 4 days from concept to completion. It has a theme, but I'll leave that to be figured out by the community. Shouldn't be too hard once the first one or two are found.
  17. MarkAlmighty

    MarkAlmighty - Starlight - Oct. 2018

    Somehow, I got it done well enough that I'm willing to put my John Hancock on it.
  18. MarkAlmighty

    Can Clamping Be Disabled?

    The biggest frustration is when creating signs with the Project Blueprint Scrappy and Neon letters. One will tend to clamp to the one next to it, then when you want to tweak a previous one, you may end up moving several at the same time. It happens with other objects, too. Ultimately, things can...
  19. MarkAlmighty

    Can Clamping Be Disabled?

    Place Everywhere just has this... clampedStoreToggle - F6 Key, toggle storing clamped objects (like signs and posters) into workshop, when underlying object is scrapped or moved into workshop storage ...which isn't what I'm looking for, unfortunately.
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