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Sorry, but (for me) the HQ portion is too much like work, and I already have a full time job. I was interested in the SS2 story and letting settlers build their own settlements, but just not really digging the whole micromanagement angle required for working through the mod in general, and HQ...
Rise from the dead!
2024, still a thing, ah well.
Edit: Updated to v3.3.4 this morning (up from v3.3.2), and the End of the Beginning quest popped a few in game hours later. We'll see how things go from here.
Safe travels
Rise from the dead!
Over two years later and there was no quest marker on the note. My compliments to yaugie for their answer to the OP. Just enough to get the job done.
Rise from the dead!
I just got the bug with Catastrophe Prevention Drive quest where our crazy trio of wanna be law enforcement officers were no shows at the rendezvous location. After trying a few things, I finally had to move them to my location (prid <ID> then moveto player) for the quest to...
As it says on the tin, kind of hoping someone will make a 1x1 residence based on the small house at Walden's Pond. Would make a nice little residence for one (or maybe two) settlers. Maybe a working fireplace during the winter months? Kind of surprised it hasn't already been done. Nice clean...
Rise from the dead!
Looking for an SS2 city plan for Quincy myself. Since there are now two plans for Fairline Hills Estate, there may be hope that someone capable might take up the Quincy torch.
Rise from the dead!
I just ran into this problem myself. Had 2 farms, 8 settlers, and 9 water. Didn't see any error messages, but I did notice that the farms were using 1 water each. It took a second for me to snap the the realization that I was likely running out of water. Threw in an extra...
Rise from the dead....
I just experienced this problem. I believe I was running SS2 v2.2.3 at the time. The Recruit Allies quest was not visible under the Misc quests section. When I ran "sqo SS2C2_Sirick_MQ21_Recruit" i received the response: "10 Recruit your allies for the attack on Gunner...
Okay, not really serious about an SS mod for L3g0 Fallout, but someone actually put together fan made Lego Fallout game. It's pretty basic, and buggy as all get out (so not much worse than Bethesda on day one of a game release). You'll need a pretty strong computer to run it with all the bells...
I tried walking (and some running, but no fast travel) from Concord to Bunker Hill, to the Slog. Played out the same. Was able to completed the Bunker Hill stage with out issues (other than the young girl sitting and clipping into some barrels). Continued to The Slog, and got stuck in the same...
Not getting the CTD when reading the 1st Edition, but I am getting stuck in the interview with Phil as well. Running Hotfix 2.0.0L. I, myself, am running a rather varied and lengthy list of mods (which is not likely to change). Maybe I'll see if I have a save prior to completing part one of the...
if you're talking about them running around in their BVDs, try removing their leg armor. That's a vanilla bug. Happens occasionally to caravan guards when they equip leg armor. It conflicts with their default athletic outfit, which has built in leg armor.
The Friar Tuck hair cut can be caused by an NPC wearing a bowler hat. I've had it happen a couple of times in my current game. Only seems to affect the SS2/CH2 added NPCs.
Given that MacCready ran out on his wife and sick kid (he (theoretically) had the chance to return home when he got the item that was needed to heal his child), he got what he deserved.
I rarely recruit him at all, and if I do, I usually make him mayor of Murkwater once I finish his loyalty...
The Cats Meow - Atom Cats Radio
The Cats Meow mod adds a rockabilly station, hosted by non other than Roxie of the Atom Cats. The voice actress has pretty much nailed Roxie.
it would be nice if OP would pull dog food from his inventory or the workshop before whining that he's out of dog food. I gave him a few cans, but the next day, there he was asking for more. I can dream.