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Best way to update would be:
download the new version
active the new version with the NMM-tool
if the NMM-tool asks to overwrite any data, say yes
disable or delete the old version
start the game, if it's neccessary go to settlements and use the option [Refresh Local Plots] under [Tools] in...
https://simsettlements.com/web/wiki/index.php?title=Install
Quick Start[Bearbeiten]
Install HUDFramework. (optional)
Install Sim Settlements.
Start the game, find the Holotape load it into your Pip-Boy.
Create various plots via the workshop menu in your settlements.
We even have a german...
If you talk about The Castle, that is the vanilla of Fallout 4. And ofc he has to do the job 24 hours, raiders and the wasteland don't sleep either! So bring him a cup of coffee: http://www.nexusmods.com/fallout4/mods/19012/?
Google "no settler Fallout 4": https://www.google.ch/search?q=no+settlers+fallout+4&oq=no+settlers&aqs=chrome.3.69i57j69i60l2j0l3.4808j0j7&sourceid=chrome&ie=UTF-8
Perhaps you will find a solution somewhere :)
You can try to send settlers from other settlements to those empty villages. They will perhaps "reset" it, or then the settlements they came from will fill up again. At least I hope so :)
So not even ONE settler? You're settlements are stuck with 0 settlers? Or do you have the limit (point in charisma + 10)? Have everyone an own bed?
Sounds strange. The mod doesn't change anything with the respawn rate of your settlements. Ok, perhaps a little bit the happiness, but that...
AFAIK you just need that for big updates. From 1.0.9 to the 2.0 it was neccessary in reason of the changes by the sensors, for example. From 2.0.0 to 2.0.1 it's not a must, in my opinion
Visit NMM, download the new version. Then activ the new version at NMM, normaly the modtool will ask you if you wanna reset/overwrite the old files with the new one. After the activation disable (and delete) the old version. And done :)
Then I would (with a sound of a broken heart) only choose Sim Settlements and Industrial Revolution. I love all the other buildings, but I would need the other mods more :(
Perhaps this helps: http://www.nexusmods.com/fallout4/mods/6727/?
You can chose for yourself how much energy a windmill should produce. As a friend of green power I did the setting for 50 energy.