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She can’t be a companion, she’s only set up to be a settler/vendor.
Any mechanics or regarding soldiers come from the SS Conqueror mechanics, so nothing I can help with there I’m afraid.
Hi Gav! Thanks for finding the bugs :) Gaaarh! my idiot husband apparently snuck a regular bed in there again - by now I think he does it just to vex me… If we get some time during the holidays I’ll see if we can hobble together a patch that kinggath might accept for one of the updates.
Hi! Sorry for not getting back sooner on the nexus page. Sister Twinkle is with the other children of atom, in the Crater of Atom in the Glowing Sea. She wanders around a bit but has a dark leather coat so should be easier to spot among the others.
For the faction pack and the mushroom quest...
Hi! Just read this and wanted to check - I’m fairly sure that with SS2 the items on the table in the museum were replaced with an Easter egg.
To verify that SS2 is enabled in your save: there should be a magazine on the red workshop workbench in Sanctuary. To actually start the SS2 quest line...
Hi! We don’t have any workshops or settlements in any other form in Wasteland Venturers. The latest update only made changes to some SCOLs (the Christmas decorations), due to kinggath having to move the assets from SS2 to extended to make room on Xbox.
Hi! @Cessori is right, as usual :heart. We did recently update Wasteland Venturers on Nexus, to fix crashing for players who don’t have SS2 extended. But I haven’t gotten around to updating on Bethesda.net yet (the in-game mod manager) - I hope to be able to do this during the coming weekend!
Wasteland Venturers and Superstructures are among the addon packs with the most building plans, so I can see how that could cause lag in the building plan menus, but I just don’t see how either could have any effect on the the assignment. That is all SS2 code (or rather WSFW if I understand...
What? No, the multi-assignment fix is just me adding a number in the correct place in the SS2 script that sits on every building plan, ie to allow for recreational training plots to have more than one npc assigned as they level up. This is something that should have been there from the start but...
Sorry for late reply, I missed this post.
I don't think re-installing would help. The ice cream machine should work as long as 1) the plot has power (in the regular way), 2) a settler is assigned and 3) you've completed the quest (like you did with getting the component from Corvega).
If it's...
Update 1.5.0:
Adds 14 new plans:
2 Western themed plans, a home and a General store (both 2x2)
2 Eastern themed plans, Harman Kardon (2x2 residential) and Polarity Bar (3x3 Commercial)
3x3 residential for 2 settlers - Seven's Home
3x3 Brahmin farm
3 new 2x2 Advanced Defenses Wall plots (Gate...
Thank you so much! It really means a lot that you like them :yessand that you think they fit in. I have a lot of fun making them, but it's such a double reward of hearing from players that they enjoy them, or seeing them in screenshots or play-throughs.
It's been a bit of a dry spell on the...
Ah yes - the old issue with VR not being patched for the new version header. The easiest way to fix that so that you can use mods created for newer versions of the game is to either get the patcher mod from here or learn how to fix it yourself for each mod with FO4edit - as described in this...
Hi! Have you checked the pages of the liberator faction packs you've added to see if they require anything specific to start them up? I'm the mod author of Atom's Glory, and it requires that you go investigate what killed the children of atom at Jalbert's Brothers Disposal - there are some items...
The production plots are meant to supply all commercials (of the relevant type) in your settlement system as long as they are connected with caravan services. At least that's how kinggath describes the system in the "Industrial Philosophy" (under Expanding the Scope) on the wiki and the Addon...
Hi! Never had that happen to me or Myrm during testing and playing and no one else has reported it before either. It sounds really odd!
I would try on a fresh vanilla testing save, only playing with SS2, WSFW and WV, build the same plot and see if you still hear the sounds. I don’t think it’s...
So I'm a bit unsure of exactly how Vortex judges what plugins can be made an esl-ified esp (an esp marked as a light master, esl, while still having the esp-extension). If it's as I think, the feather symbol shows up on plugins that don't add new forms but only overwrite vanilla or other...
I've used Merge Plugins for FO4 for the last 4 years but it's primarily constructed for Skyrim so some forms may, according to Mator (the author) not get merged correctly. I've heard that quests can be tricky, and mention of formIDs getting reordered meaning that older saves would get...
I wonder if we changed it to basic, thinking that most players would do this quest early. If not, try using the Reset Building Plan Cache in the holotape - sometimes the unlocks don’t register at first.