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  1. Matthew Watkinson

    Addon Maker's Toolkit Discord

    I'd love to get an invite as I'm working on new and additional flags for vanilla and custom settlements SENT
  2. Matthew Watkinson

    Friendly Gunners in "Hostile Takeover"

    After getting Jake's message about the Gunners taking over one of my settlements (Abernathy Farm), when I got there all of the Gunners are showing as friendly, and attacking them caused the settlers to turn hostile to me. Does anyone know of a work around? (SS2 version 2.2.0b was installed when...
  3. Matthew Watkinson

    can't build anymore...

    To the very best of my knowledge, the SS1 version of Conquer is not designed to be used with SS2
  4. Matthew Watkinson

    Unique Settler -> Unique Home

    Curie really needs her own specialized research plot. (And with how SS2 has changed specific areas of the base game, it would be great to be able to recruit Brian Virgil at some point to work with Curie or another scientist to create a Super Mutant cure. I mean we have a new doctor who can get...
  5. Matthew Watkinson

    Unique Settler -> Unique Home

    I did actually message the author sometime back and they did say that they may be working on an extra plot for the big green dude. So hopefully in the near future.
  6. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    Due to the lack of suggestions/solutions to this problem I dropped a comment about it on Kinggath's latest video asking him for help. If I don't get answer by this Friday (3 weeks from first posting this problem) I'm going to message him directly.
  7. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    I've tried option 2. My current save is in the night, so unless it's too late in the day and the game is trying to get me to wait until the correct time on the next day. and option 5, which has happened often has now left me with permanent keyboard indentations on my face (jk). I've spoken to...
  8. Matthew Watkinson

    Unique Settler -> Unique Home

    There actually are SuperMutant beds in FO4, so it would be possible to make a plot for him. All standard companions can use any normal human resident plot, although it would be nice to have specific plots for them as well.
  9. Matthew Watkinson

    Unique Settler -> Unique Home

    I've also wondered (since SS1) why there has never been a Res Plot for Strong....
  10. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    Bumping for a second time as this problem has still not been resolved.
  11. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    I've managed to select the plan I want, but when I get to the "Wait for the attack to begin" option the game just doesn't load it. It's infuriating as all hell.
  12. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    Please, please, please, does anyone know if there is a "setstage" command to get me beyond this issue? I've waited/wasted over 5 hours (in total) hoping that the attack would actually start, so I can get to build an HQ. :sad
  13. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    Bumping this as it has got an answer yet.
  14. Matthew Watkinson

    Gunner Plaza attack isn't starting!

    I'm really, really stuck on this. I made a save just before accepting the option to start (wait) for the attack, just in case I had to reload for some reason, but each time I accept the wait for the attack my screen fades to black and the vault tech loading icon appears at the bottom right of...
  15. Matthew Watkinson

    Hostile Takeover music doesn't stop

    This can be closed. I restarted the game and the error had corrected itself.
  16. Matthew Watkinson

    Hostile Takeover music doesn't stop

    Even though I've dealt with the Gunners and returned to Jake (i.e quest complete) the "fight music" from Hostile Takeover just doesn't stop playing. Currently running version G. N.B. This also happened with the during my previously reported bug, where the gunners wouldn't spawn.
  17. Matthew Watkinson

    Hostile Takeover (No Gunners spawning)

    No problem at all. And on a personal aside, thank you for all of your hard work (and that includes the rest of the team as well).
  18. Matthew Watkinson

    Hostile Takeover (No Gunners spawning)

    Sorry about the huge amount of mods. https://drive.google.com/file/d/1G0wr2DegQlv79iB0oNE4IFkw4WdIfC6H/view?usp=sharing
  19. Matthew Watkinson

    Hostile Takeover (No Gunners spawning)

    Having looked at the forum, it would "seem" that this quest normally takes place at Sanctuary for most players, but for some reason, mine is taking place at Vault 81 Entrance Settlement. However, even though Captain Wes's recorded message is playing there aren't any Gunners there. Edit: FYI I...
  20. Matthew Watkinson

    Unlocked plots not showing in the plot selection menu

    I've also been getting odd things happen with this mod like advanced artillery plots not showing up in Martial, but Residencial.
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