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  1. mytigio

    Plot intended for robots

    As a guy who has done a lot of things with robots, the only way I've gotten this to function are on plots like my RobCo Civic Defense plot and my Hydroponics plot from Industrial City, where the robot is spawned by the plot itself and then forcefully linked to the animation makers. robot...
  2. mytigio

    Settlers assigning themselves to multiple plots

    Have you upgraded to workshop framework 2.0.7 and SS2 1.3? There was a bug with multiple assignments fixed in there.
  3. mytigio

    [Spoiler] Difficulty Issue

    if Jake was missing and the quest didn't proceed you might have still had gunner's out in the wilds somewhere to kill. That happened to me the first time around, I had to search quite a ways down the tracks and then over above outpost zimonja to find all of the gunners and kill them. I had the...
  4. mytigio

    Please add on a pre-warish addon pack.

    I completely disagree with the "oh, so and so already did farms, so now I shouldn't do farms" mentality personally. I'm obviously pretty niche myself, I do industrial plots, and robotics plots in particular. Other folks both can and should do them as well, and it's not about comparing the...
  5. mytigio

    [Spoiler] Difficulty Issue

    Are you able to litter the area with mines before the encounter and then move toward the shack and outpost zimonjia for cover? It might play to your characters strengths more there are a lot of gunners however, I won't deny that, it took me a long time to find and kill them all
  6. mytigio

    Negative Happiness in Sanctuary Hills

    My sanctuary is mostly level 3 buildings now, recently I've started replacing some of those level 3s with level 1 advanced versions of farms and martial plots (and was super happy to learn there wasn't a dip in resource gains by doing so!). My big issue has been power connections. i generate...
  7. mytigio

    Caravan (size does matter?) -> small plot is working - big plot is not

    I don't think I have VFX's add-on, I'll see if I can find a copy for PC on nexus and try those out and see if I have the same issue with 1x1s
  8. mytigio

    Caravans post fast travel

    Sounds like a bug calculating the travel time, or a design decision based on the real life travel time instead of the in-game travel time to manually walk that distance in the game. The real question is, if you're in PA, does it consume some of your fusion core? :P
  9. mytigio

    Comm and Caravan Plots?

    Also, remember you can actually change a plots type by going to the Customize Plot option on the ASAM. That way you could opt to change a plot from industrial, home or farm, whatever you don't need atm, into the necessary municiples to put comm and caravan plots if you need to in a city plan...
  10. mytigio

    settler assignment questions

    yaugieLC do you know if a support team member has commented and added any of those previous reports to the actual bug list?
  11. mytigio

    Negative Happiness in Sanctuary Hills

    My favorite one is the guy who says "this settlement isn't as shitty as some!" like it's the highest mark of praise he can bestow :P
  12. mytigio

    Settlement Guard Posts

    The robots resetting to default protectron actually happens if the robot is in a cell that undergoes a cell reset while that robot is in it. It happens more frequently when they are set to a caravan/trade route, because they actually move through the world space and if a cell they pass through...
  13. mytigio

    Long time fan, some comments though

    I believe there is a thread specifically covering wiki contribution here: https://simsettlements.com/site/index.php?threads/submission-guidelines-for-the-sim-settlements-2-wiki.14038/
  14. mytigio

    Caravan (size does matter?) -> small plot is working - big plot is not

    Does a 2x2 in the cave connect? Is the cve close enough to one of your other settlements with a caravan plot to connect? I'm not sure much testing has been done with mod-added settlements, so it's hard to know if that's contributing in this case.
  15. mytigio

    Sim Settlements 2 change the stats of all settlers affected to a settlement, not only the one it creates?

    The issue here is SS2 doesn't control how settlers are created in most cases. It handles settlers made via the vanilla recruitment beacons, via the automatron workbench, special quest settlers that are sent to a settlement as part of a vanilla or custom quest, etc. As such, it can't only roll...
  16. mytigio

    Caravan (size does matter?) -> small plot is working - big plot is not

    Where are you getting the 1x1 caravan plots from? I have a mix of both 2x2 and interiors and they all connect, so I agree it sounds like you have a bug, but not sure what might be causing it. Atm I have 2x2 caravans in Sanctuary, Red Rocket, Grey Garden, Starlight and I have Interior caravans...
  17. mytigio

    Caravan (size does matter?) -> small plot is working - big plot is not

    FYI Tommyk, for the most part the size doesn't change the plot function. The sizes are to give you choice, bigger doesn't always (or even often) = more output or anything like that. I was talking to kinggath about this a few days ago while I considered balancing for my add on and he explained...
  18. mytigio

    Does every companion with max affinity have something unlockable?

    I don't remember when I got the codsworth and ada flags, but those are the only 2 I've gotten so far. I did only get them after having the companions with me for awhile, so perhaps there is a different gate for them now, not sure. I seem to recall you got the companion flags in SS1 when their...
  19. mytigio

    Settlement Attacks?

    I've only had one "defend" quest so far, but just like you I have had several cases where I fast travel in and the settlement is under attack.
  20. mytigio

    Does every companion with max affinity have something unlockable?

    Every companion had a flag in SS1, so I assume that's still true. they don't really do anything, just give you more options on the settlement flags, some add-ons add flags as well. They're purely a decorative item as far as I'm aware.
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