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  1. snarkywriter

    Patch 1.0.1: "The Resurrection" is live!

    Sure: https://wiki.simsettlements2.com/en/getting-started/installation Note that the mods need to be in this order, but you can theoretically insert other mods between them as needed/required. Hopefully that makes sense.
  2. snarkywriter

    Installation Guide (Vortex and MO2)

    Added to the wiki. Much appreciated! :agree:
  3. snarkywriter

    Non-SS Bug Workshop HUD disappearing outside of Workshop mode

    Sorry for the delayed reply. Unfortunately, according to our dev team Sim Settlements 2 will require a patch to work with Horizon, and it is otherwise incompatible. Our team is currently looking at what a patch may entail. In the meantime, anyone willing is encouraged to develop a patch for the...
  4. snarkywriter

    Non-SS Bug Lookup Failed

    Sorry for the delayed reply. This is usually a conflict between Full Dialogue Interface (FDI) and Creation Club content.
  5. snarkywriter

    Not a bug BS Defence

    BS Defence's WorkshopAttackScript interferes with/overwrites the changes in WSFW's version of the vanilla workshop scripts, from what has been reported.
  6. snarkywriter

    WIKI / FAQ Basic SUBMISISON - DRAFT FAQ

    We've added some of points you hit to the FAQ and Troubleshooting sections of the wiki and credited you as a contributor. We'll add some of the more quest-specific items (assuming they aren't patched out) to the relevant quests as the Quest Walkthroughs are developed. :agree:
  7. snarkywriter

    SS2 Building Plan List Now Available

    Thanks to the generous and much-appreciated assistance of Chef and VersusXV , the full vanilla SS2 Building Plan lists are now available on the Wiki for ya'll's reference. Let us know what you think. https://wiki.simsettlements2.com/en/gameplay/plots-and-plans
  8. snarkywriter

    Stranger not appearing

    Roger that. I've passed the save on to the team.
  9. snarkywriter

    HUD Resource Icon Explanation

    No problem, and I understand. I have no clue how they chose the icons they used (I'm just one of the documentation guys), but I can see how that could be confusing. I'd suggest starting a thread in the Make a Suggestion section.
  10. snarkywriter

    HUD Resource Icon Explanation

    Corrected. I appreciate the assist. I was setting this up in-between reports this morning. :good While I can't speak to the part about helping defense as of yet, I can confirm that the icon is correct for perception training per the dev team.
  11. snarkywriter

    Stranger not appearing

    Hi all. Are all of you using version 1.10.163.0 or higher of Fallout4.exe? Older versions may not be compatible and could cause the mod not to load correctly.
  12. snarkywriter

    HUD Resource Icon Explanation

    The current project I'm working on is a HUD article. However, it's taking a bit of time to do since I've got to set up a save where I can engineer all of the possible icon states for screenshots. Although... if any of you wonderful people out there have some nice screenshots of the various HUD...
  13. snarkywriter

    Submission Guidelines for the Sim Settlements 2 Wiki

    Submission Guidelines for the Sim Settlements 2 Wiki Please use this forum only for submitting potential content for the Sim Settlements 2 Wiki. This is not a forum for requesting content be generated by others. The Wiki Moderation Team is small and thus it’s impossible for us to generate all...
  14. snarkywriter

    Quest Stage Console Commands

    Hi Bunk. While I've seen this request several times, for now we likely won't be including console commands in the wiki, simply because it's very easy for users to cause a lot of problems in their save by using them. That may change in the future, though, as the mod evolves and updates are released.
  15. snarkywriter

    MO2 Profiles

    You should be able to click on the Profile button: And then, after selecting the Profile you want save to redirect for, check the "Use profile-specific Save Games" option: That will tell the game to put future save files for that profile into a "saves" folder in that specific profile's...
  16. snarkywriter

    What Scrap/cleaning mod to use?

    Long time no see everyone! Yeap, Immersive Cleaning uses re-done precombines from what I can tell, which would overwrite those from Boston FPS Fix and thus break the precombines just like Scrap Everything does. If I remember right, you can only have one mod that changes a given cell's...
  17. snarkywriter

    PSA: Creation Club Update is Inbound

    It's more a safety precaution. They do sometimes make changes to the .esm and archive files, though so far the changes they've made haven't been confirmed as causing problems. They could, however, if a mod references a record/script/etc. that was changed.
  18. snarkywriter

    PSA: Creation Club Update is Inbound

    Hi Everyone, Looks like BGS is about to update Creation Club for Skyrim SE and Fallout 4. Now would be the time to make sure you've backed up your .exe, .esm, and .ba2 files, and set up Steam to prevent automatic updates.
  19. snarkywriter

    Solved City plans mega packs

    No problem at all, you're good. I admire your enthusiasm, jumping right into building a PC, playing on a PC, and making a mod all at the same time. I wish I had your energy! :drinks
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