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This is a savefile with a LOT of time put into it, hundreds of mods, some not always uninstalled correctly, and that has had problems before. It's like an old car full of glitches that can fall appart at any moment, so it may very well be a save file issue.
I literally spoke too soon, went to resaver to check yesterday's save file and the scripts are back. The one just before is fine. This save was just after fast travelling from Warwick to Murkwater, where I have a city plan at level 0
Hi Kinggath, I too had this problem. I actually just assumed it was the UF4P infinite loop I was hearing about and reverted to an earlier save, where the scripts hadn't backed up, and updated both WF and UF4P. I've been monitoring my scripts since and so far the problem hasn't returned.This...
I'm currently having an issue with the Bunker Hill city plan. The city is at level 2 and most of the beds have disapeared. This may have happened after a city refresh but I'm not sure. All beds pertaining to SS plots are there, however most of the others, with few exceptions, have vanished...
I haven't developed a lot of them yet, but for now Finch Farm is by far my favorite. I've only got it to level 2 yet but it already looks amazing. The attention to detail is staggering, it really fits the location and the game aesthetic, and then the little things like the city builders having...
I've been using the mod "Settlement_Markers" (sorry, forum rules prevent me from posting a link yet) and it helps to counteract the small radius of the bars/restaurants. One of the markers it provides is a "leisure area marker", and it effectively creates a leisure radius around it, so whenever...
I have a question regarding the new taxes and maintenance costs system. I usually use both SS vendors and vanilla ones, intermixing them in a settlement. Are both kinds of vendors's taxes considered by SS'system or do only SS vendors contribute to the city taxes? Thanks!