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True. But I haven't really explored any police stations after completing the quest line yet. I've been too busy making shure everything is working. That reminds me, I need to remove the Cambrige Police Settlement mod...
bah
. That thing hardly qualifies as a war crime.
How am I supposed to fight the extra terrestrial Illumanati with a weapon that isn't even a proper war crime?!?
Aren't they worth like three T2 power plots? Unless its exponential on per object output or something that should still put you at about the same maintenance, right?
You mean the ridiculous super reactor? If that transmits thru the lines I don't see the point in power generation plots once transmission becomes available.
It's not so expensive that you couldn't build a dozen on Spectacle Island and supply the Commonweth, Nukaworld and Far Harbor out of just...
I'm not sure yet. My thought process was basically that Nora, being a new mother, had been put on antidepressants and mood stabilizers and was maybe taking some over the counter uppers like mentats. And then spent 200 years with her brain marinating in caffine, adrenaline, and pharmaceuticals...
I find obvious easy ways in usually attract vanilla attacks fairly well. And as Sun Tzu said, 'Appear weak when you are strong'.
The the average raider dosen't know that the easy way is alwase mined [and, if I have anything to do with it, covered in Atom's light and artillery], so they tend to...
A ton of prewar power transfer infrastructure is still intact or could readily be put back into usable condition, from the high power lines like the one Abernathy is built into, to the [apparent] underground municipal supply systems in verius places, and at least some of the subway network...
The RP build I'm planing on once I'm done testing is going to be a mad genius that is permanently addicted to basically every chem. So....all the chems.
One last part: the product of production plots is virtual and therefore shared between connected settlements, correct?
Namely, if and how multiple production plots interact with multiple relevant shops.
For example, if I have three chem production plots and one clinic do I get three times the number of drugs in the clinic?
What if I have three clinics and one production plot, do they all get the drugs?
That would be absolutely awesome. I am a big user of uniforms and job equipment.
Which is why you can generally detect my power plant workers with a giger counter.....or at least that's how they look
Shortly after I got several plot upgraded notifications for Oberland Station it was attacked, so naturally I went there. And promptly crashed to the desk to. So I reloaded and jumped to Gray Garden[which is not a settlement yet] and walked to OS to the point were I could just see it and waited...
My solution to the original triangle of death is to basically abandon Sanctuary after I build up some plots for the quest settlers and some water pumps for cash.
I'm not actually a fan of Sanctuary. Or Spectical island, for that matter. They are too easy. Anyone can get 30+ settlers into...
I'm using Settlements Redone - Red Rocket Settlements by Tarsis31 and Yagisan. I have never had any triangle of death issues with it, even when I heavily built up tthe settlements with SS1. I had some issues with Concorer, but that is nether here nor there. And as far as I can tell it doesn't...
I don't have MM skins. I don't have MM settlement themes. I do have CotA, BoS, Institute and RR skins and themes once I join them. and while I have every SS2 add on but the one that needs CC content [and breaks SS2 to boot], I'm almost certan, with the exception of the CotA skins, none of the...
What ever it is, its not any of the MM quests up thru Old Guns. Or I have a conflict wth something besides MMM and WatM, as I just managed to get that far again without them and still can't unlock ether thing.
And I thought the faction themes were base SS2. I mean they are built right into the...