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I took a screenshot of this and filed it away for when that feature arrives. They are already in charge, so it's a given. Rise of the Incumbents!
(Although I also like the idea of Sturges at Red Rocket.)
"With the visitor system that is coming in this expansion you'll have very lively settlements..." (found earlier in thread by search)
I just watched all of the new RotC videos. (Slow night at "that place that isn't home.") NPCs and crowds are my thing, as a scripter and a player (usually...
"At least that’s my best educated guess as to what’s happening."
Also interested in this, as someone who has dealt with scripted NPCs unloading when player fast travels away. Then had to simulate progress in player's absence, and demonstrate that progress on player's return. Assuming SS has...
I downloaded the toolkit docs from Nexus. Is there an API for experienced Papyrus scripters? Some things I'd like to do:
Create plots/areas that are reserved for specific NPCs to build on. Specifically, my Scavver who builds atop Vault 111 every time he completes his route loop. Hard coded...
The SS "needs HUD" (bar graphs) flicker into/out of view as I enter Concord from Red Rocket (road with dead brahmin), despite not being in build mode. SS 3.0 and RotC.
The flickering was followed by CTDs, but I think those are due to non-SS conflicts (Concord Expanded vs Beantown etc). Plus...