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  1. Fielran

    Suggestion Interior/Exterior combined settlements

    If it's possible, I would love the ability to create settlements spanning both interior and exterior cells. For example, Vault 88 with security outside, but everyone goes inside to sleep, etc., a Museum of Freedom settlement where the settlers can go outside to handle attacks, or a General...
  2. Fielran

    SS2 City Plan Contest Rules

    Clarification on this: Can previously started settlements be used, if they were not completed or published, or does the work all need to be done within the contest time period? For instance, I had started a plan for SS1 that didn't work out with the limitations of the SS1 city plans. Could I use...
  3. Fielran

    Question Two Settlements Sharing One Mayor

    Backup your save, then try the rebuild local data option in the sim settlements terminal/holotape. It's a bit buried, so you may have to dig for it. It's a slightly risky option, but has helped with similar problems in my game in the past. ETA: Found the wiki link...
  4. Fielran

    Weird Settlement issue (shifting clutter)

    My first playthrough, all the dishes on one specific table in my player home regularly moved themselves to just under the top of the table. Cups stuck, and plates and silverware would fall to the floor when I approached. I figured it was just a havoc bug, since that game was unmodded.
  5. Fielran

    Rise of the Commonwealth - Mamma Murphy

    You can always place it on the 'front porch' area of her assigned plot.
  6. Fielran

    Fixed Possible dirty edit to base game combat shotgun

    I noticed while making a VIS patch that Conqueror edits the vanilla Combat Shotgun record, instead of a copy like all the other Conqueror weapons. It conflicts with AWKCR, and restricts the possible mods the shotgun can spawn with to one set. Given Kingath's insistence in his mod videos on not...
  7. Fielran

    Supervisor White from Graygarden at Finch's Farm

    By resetting zones, do you mean rebuilding local data? If not, you might try that. Back up your save first, as it is not a no-risk option.
  8. Fielran

    Question best way to start a clean modding play-through on PC?

    If you just want a clean save to build settlements on or test things, Eldarth uploaded one a while back: Architect Save - Sim Settlements City Planner savegame Diziet took it a bit further, completing quests in Vault 88 and the castle, with Sim Settlements - Savegame for City Builders and...
  9. Fielran

    Suggestion Zero Tolerance

    My understanding is that it is planned to be possible to finish the main quest with Jammer's raiders eventually.
  10. Fielran

    Suggestion Semi-random plots/random within subtype

    I'd really like to see an option to randomize plots in city plans while maintaining the same subtype, so a clothing store could be any clothing store and a mess hall could be any mess hall. This would be particularly nice on city plans where the designer added related clutter around the plot...
  11. Fielran

    Old Post Companion Settlement Flags, how do I unlock them?/looks?

    Did you become general of the minutemen? I think that's the actual unlock point.
  12. Fielran

    Old Post Companion Settlement Flags, how do I unlock them?/looks?

    You're right. I'm sorry, I was sure those were from an add-on pack. Unfortunately I can't figure out how they're unlocked in-game. There are globals for them, but they must be set by script, as I can't find anything which changes them in xedit. If you want to just console command the unlocks...
  13. Fielran

    Old Post Companion Settlement Flags, how do I unlock them?/looks?

    There are no companion specific flags in the Sim Settlements mod. There is a Dogmeat flag in one of the addons, I think. Otherwise there are faction flags which unlock at the same time as the vanilla ones, a US flag, and a sim settlements flag.
  14. Fielran

    Old Post Preston (Useless) Garvey not leading any settlements?

    Sometimes this happens if one of the quests he is involved in is stI'll running. Have you finished all the Castle quests?
  15. Fielran

    Old Post Question about mods compatible with the latest SS version 4.0.2

    There's an option in the new version where you can turn off the need for settlement leaders. Modified settlements are mostly OK to use with manually built sim settlements plots but usually don't work with city plans. I dont know the specific ones you mentioned. Make sure to remove them from...
  16. Fielran

    Old Post [Partially Solved] Struggling to get Sanctuary off the ground

    When I initially set up sanctuary, I got very familiar with the spring traps. They fill gaps and raise defense and don't have maintenance costs.
  17. Fielran

    Closed I think my game is crashing because of SS

    I think it is generally in Fallou4.ini. If you don't have it anywhere, your game is using the default setting and has not disabled precombines, so that is not the problem. It sounds like the problem is at Sanctuary rather than Red Rocket, which is unfortunate since that's the hand-build one...
  18. Fielran

    Lore conversation for Sim Settlements Conqueror

    1. There are plans to eventually have a way to complete the main quest with your raiders, but it is not available yet. I'm not sure what you mean about bunker hill, as you can get control of it when siding with any faction after the battle of bunker hill. 2. I'm not sure about companion...
  19. Fielran

    Closed I think my game is crashing because of SS

    When you removed Conifers Redux, did you roll back to a save from before you installed it, or keep going on a current save? Please post the rest of your load order. Did you add the complex city plans, or are you using the default optimized plans? If you do decide to destroy the Red Rocket...
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