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  1. Strec

    Add an option to increase the rate at which new people join a settlement?

    Happilly, so it permits to play the game like you want to play it, not how others want you to play it :D
  2. Strec

    1x1 interior

    There are power poles on interior plots?
  3. Strec

    Specials increase with work experience

    As already said having 1 plot for 1 settler to gain 1 point of attribute have very few (none?) interest and it would be better to have the recreational plots give ............ recreation. Note that nobody is forced to use the false recreational plots and can find other way to change attributes...
  4. Strec

    Settler clothing and SPECIALs

    For me it's not a problem of bug, but a problem of gameplay/roleplay... If I understood well you create 1 plot for 1 settler to gain xp in 1 attribute? Wtf? Imagine you are a plumber, working 8 hours a day without gaining any experience in your job and have to spend your free time to gain some...
  5. Strec

    Settler clothing and SPECIALs

    Seriously do you think someone will use the training system as it is in SS2?
  6. Strec

    Option to disable NPCs and quests

    Console commands don't permit to kill essential
  7. Strec

    Option to disable NPCs and quests

    I don't think, you must use another mod permitting this :)
  8. Strec

    Settler clothing and SPECIALs

    Be careful with the companions, cheated attributes kill the fun of the game and the immersion (I consider any attribute greater than 10 as cheated) but try and you'll see :grin In my current mod developpement I cut all these NPCs to 7 max in attributes, I consider a NPC need some work to have...
  9. Strec

    Public Beta 1.0.3a

    You 2 may throw an eye at Outcasts and Remnants and the other mods of the same team :)
  10. Strec

    Option to disable NPCs and quests

    Just kill Jack when it pop the first time and you won't have any problems.
  11. Strec

    Settler clothing and SPECIALs

    Use a mod that directly generate settlers having random attributes without use of console command and you won't have any problem with attributes :grin
  12. Strec

    New subtype idea: Advanced Residential

    Why not but with advantage corresponding to the investment. In my mind "more taxes" is not enough and we would find something more to propose. Why not some return on food, happyness and evidently beds, like an hotel for example but I suggest to make this sort of plot unique in one settlement...
  13. Strec

    Patch 1.0.3 - "Side Questing" - is live!

    Note that it seems that farm plot too are not considered to be farm workshopobjects HasResourceValue(WorkshopParent.WorkshopRatings[WorkshopParent.WorkshopRatingFood].resourceValue) return false
  14. Strec

    Patch 1.0.3 - "Side Questing" - is live!

    Ok, I indirectly got a partial answer here, if my english knowledge is sufficient I understand that anything concerning the virtual resources is not really considered as scavenging, so only setllers assigned to a 'scra scavenge' plot are tagged as 'bIsScavenger'. It's coherent, no problem. It...
  15. Strec

    Patch 1.0.3 - "Side Questing" - is live!

    Exactly. As I've seen the first plots delivered in SS2 without extension seems to work like that, scrapping plot give the scavenger status and others (for example Lumbermill) don't so it's the reason I ask the question to know if it works as intended (the plot modder must manage that) or if it...
  16. Strec

    What is/will be your starting strategy playing Sim Settlements 2?

    Mine is secure and don't touch anything on the NPCs. When it's time for my scavengers to loot it and if it is still available they loot it and let the corpse as it is. But for now I'm on balancing to not have a cheat MOD but a RP one :blush
  17. Strec

    Patch 1.0.3 - "Side Questing" - is live!

    Hi. Sorry if I post in the wrong thread but I really don't know where to post as I don't really know if this is a bug or no... Must the compatibility with the vanilla workshop system be assured by SS2 (the plots support) or by each modder for his plots? I explain : as I dev a mod mainly...
  18. Strec

    What is/will be your starting strategy playing Sim Settlements 2?

    I cuurently use a mod that permit to partially scavenge the corpses you let behind you without weight problems and an extra scavenging of basic resources, and it make the game easier because with SS2 the key is no longer scrap but money to buy scrap :grin I never had fun beeing forced to stop...
  19. Strec

    Sim settlements 2 place of work for the player

    For information a bounty mod is annouced for "fall 2020" by the same authors as Fusion City Rising, Outcasts & Remnants, or Depravity ...
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