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As already said having 1 plot for 1 settler to gain 1 point of attribute have very few (none?) interest and it would be better to have the recreational plots give ............ recreation.
Note that nobody is forced to use the false recreational plots and can find other way to change attributes...
For me it's not a problem of bug, but a problem of gameplay/roleplay...
If I understood well you create 1 plot for 1 settler to gain xp in 1 attribute? Wtf? Imagine you are a plumber, working 8 hours a day without gaining any experience in your job and have to spend your free time to gain some...
Be careful with the companions, cheated attributes kill the fun of the game and the immersion (I consider any attribute greater than 10 as cheated) but try and you'll see :grin
In my current mod developpement I cut all these NPCs to 7 max in attributes, I consider a NPC need some work to have...
Why not but with advantage corresponding to the investment. In my mind "more taxes" is not enough and we would find something more to propose.
Why not some return on food, happyness and evidently beds, like an hotel for example but I suggest to make this sort of plot unique in one settlement...
Note that it seems that farm plot too are not considered to be farm workshopobjects
HasResourceValue(WorkshopParent.WorkshopRatings[WorkshopParent.WorkshopRatingFood].resourceValue) return false
Ok, I indirectly got a partial answer here, if my english knowledge is sufficient I understand that anything concerning the virtual resources is not really considered as scavenging, so only setllers assigned to a 'scra scavenge' plot are tagged as 'bIsScavenger'. It's coherent, no problem.
It...
Exactly. As I've seen the first plots delivered in SS2 without extension seems to work like that, scrapping plot give the scavenger status and others (for example Lumbermill) don't so it's the reason I ask the question to know if it works as intended (the plot modder must manage that) or if it...
Mine is secure and don't touch anything on the NPCs. When it's time for my scavengers to loot it and if it is still available they loot it and let the corpse as it is. But for now I'm on balancing to not have a cheat MOD but a RP one :blush
Hi. Sorry if I post in the wrong thread but I really don't know where to post as I don't really know if this is a bug or no...
Must the compatibility with the vanilla workshop system be assured by SS2 (the plots support) or by each modder for his plots?
I explain : as I dev a mod mainly...
I cuurently use a mod that permit to partially scavenge the corpses you let behind you without weight problems and an extra scavenging of basic resources, and it make the game easier because with SS2 the key is no longer scrap but money to buy scrap :grin
I never had fun beeing forced to stop...