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After learning of Sim Settlements 2 I decided to come back to Fallout 4 for a bit to try it out. My question is, is Sim Settlements 1 compatible with Sim Settlements 2? Does Sim Settlements 2 include everything that was part of Sim Settlements 1, such as Conqueror etc? If not, are those...
It really bugs me that the quest doesn't fail and drop out of the quest log if you kill him. Is there any way to get rid of it? Why is there not a condition added to the quest to fail it if Preston dies?
I've been scouring the vids trying to find out how I can better equip my raiders but I can't find anything. I could manually do it, sure, but isn't there a central location I can dump my excess armor and weapons so that the raiders will just grab it and equip themselves? I know there's a...
Like, Piper would def not be ok with the raider lifestyle and I don't think Curie would be either. Cait is the only other female companion I can think of (aside from Ada) and she might be ok with it but I'm not entirely sure. I need someone to smooch lol.
Oh yeah I had already backed up to a point before I entered the depot and it was still doing it. It wasn't until my second time that I realized the invisibility was only in those rooms. The first time around, after the armor went invisible I stripped it down to the frame, used the console to...
I imagine it has nothing to do with SS or Conqueror but I'm completely confused as to why this would be happening only in these rooms in the video. I wouldn't have even noticed it if I hadn't exited my power armor to use the terminal to unlock the security door.
Well hell... You're right. I don't think any official quest works that way so I never thought to check the quest log for a second quest to activate.Thanks.
It's the first thing Jammer asks me to do after Concord, kill the raiders at Walden Pond, but the marker isn't showing up so I'm having to look up the location of Walden Pond online because this is a fresh game and I don't have all the locations memorized. I recorded a short video to show it...
I really dislike Jammer's attitude and would love a way to put him in his place while still keeping him around. Like, a way to beat the crap out of him so he's more deferential and less smart mouthed and disrespectful.
Ok well after I loaded the game it was showing me the destination marker. I guess a shut down solved it, for now. Will update after I kill Red and see if the next marker appears.
Yeah no it doesn't show me the location. Turns out so far every quest for Jammer, the quest marker stays fixed on him so instead of showing me where I need to go to do the quest it constantly points at Jammer. It's easy enough to google locations if I don't know exactly where they are but yeah...
Ok so I managed to "fix" it by talking to Jammer again. At first the dialogue didn't seem to be working, I had no interaction thingie when I looked at him but when I pressed E he started talking anyway, asking if I was scared of Red. After that the interact thingie came back and now I can talk...
After I killed the guy at the corvega factory for Jammer, we were having the dialogue and he began asking me to kill Red. Subtitles stopped displaying and he started walking away once he had said his lines but I was stuck in "dialogue" with him. The camera was fixed on him, following him around...
I've been all through the Super Duper Mart 3 or 4 times and cannot find the stash. The only raider I found was the one in the back room with the minuteman but I looted them both and nothing. I see no stashes lying around. What am I missing?
After killing all the raiders in the museum, killing preston and his people, and killing the deathclaw, Jammer asked me to kill some people at Walden Pond but there's no quest marker for it. Ok so there is a quest marker, but it stays fixed on Jammer so I have no idea where it is I'm actually...
Can I control what it produces and assuming so, how do? I've been scouring the videos but haven't found anything specifically explaining how the munitions plant works. Maybe I missed it?
Shared plots would be really nice for RP purposes (or whatever you want to call it) when you have people who clearly should be living together, like Marcy and Jun Long, or just general bunkhouses or as suggested, work plots where multiple settlers can work to conserve space.
Residential...
What about adding another possible brahmin symbol for the food/water meters, but facing away to indicate that that particular settlement is exporting food or water?
You look at HUD, you see a brahmin symbol facing the food meter, you know this settlement isn't producing enough food for itself...