the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Search results

  1. bullyrook

    Implemented Request for help - something I'm not getting about Faction Pack start of play

    I build the plots first. Then I plant the crops and assign the leftover/unemployed dude after the others have been (auto)assigned to plots. This is irksome. More so if you use WSFW to increase how many plants 1 Settler/Recruit can work. You just have to order the Recruit to work this plant...
  2. bullyrook

    Solved Mod not working

    A quick test I run at the beginning of a new game (Xbox here) is to check the Chemistry Station at Sanctuary: If I see the option to craft a Town Gavel, I know that the SS is installed and ready to go. Then it's just a matter of finding/getting/running the City Manager holotape to get the SS...
  3. bullyrook

    Implemented Request for help - something I'm not getting about Faction Pack start of play

    IDK. I don't play it. But unless that faction pack requires the Museum Quest or First Step to unlock the Minutemen faction, I don't see why not. I played a Pillars of the Community faction pack and didn't have to go to the amphitheater first. Just dropped a desk at Starlight. I think the BoS...
  4. bullyrook

    Implemented Request for help - something I'm not getting about Faction Pack start of play

    I think you are letting them out of the museum too soon. War desk first. Go to the museum and get the holotape and sensors/kill the raiders, but ignore/don't talk to Quincey Five. Leave and go back to Sanctuary. Build up outpost till you recruit at least 10-15 dudes. Only then go back to...
  5. bullyrook

    Implemented Request for help - something I'm not getting about Faction Pack start of play

    This settlement, according to this report, needs 140 Rations (14 Civilians/recruits) and 20 Wages (guard and worker) and 10 Equipment (Guard). Plots, again according to this report, are producing 35 Wages (85 - 50HQ), 80 Rations (130-50HQ), and 20 Equipment (70 - 50HQ). Except for Rations, the...
  6. bullyrook

    Implemented Request for help - something I'm not getting about Faction Pack start of play

    Any HQ always produces 50 Wages/50 Rations/50 Equipment on its own without any plots. That's enough for 5 recruits. Might also need 500 caps/donated resources in recruitment desk also to get going. Been a while. Claim outpost: Wait a day: 5 Recruits. (Put 600 caps in the till and see if you get...
  7. bullyrook

    Implemented Request for help - something I'm not getting about Faction Pack start of play

    That's how it works. Every mouth in your empire (outpost or vassal) consumes 10 Rations and 1 Food, except captives: they consume 5 Rations and 1 Food. With a 5 recruit start, I usually play something like: Warrior on at least 5 Vanilla Crops to food the troops Worker on Ag plot for Rations...
  8. bullyrook

    Solved Martial Plot Upgrade Requirments

    The current numbers to meet the Martial Tech Requirement is are: 2 Industrials (including Advanced) plots to unlock level 2 Martial upgrades 4 Industrials to unlock level 3 Martials upgrades The 3/5 requirement was used during the first few months of SS and then changed to 2/4 where it has...
  9. bullyrook

    Solved Recruitment not working.

    How many extra/empty beds do you have at this outpost above and beyond the 17 that are currently being used?
  10. bullyrook

    Solved SS happiness report showing zeros

    Even though the Happiness report shows zeros in the top portion, your happiness is exactly where it should be given all your other numbers. First. If you have one food, one water, one defense, and one sheltered bed for each settler your happiness score will/should be 80. You have all of these...
  11. bullyrook

    Solved SS happiness report showing zeros

    The screen shot of the happiness report really isn't enough to go on. Will you kindly also provide a screen shot of your workshop numbers bar? Like this: I'd snap one like this and then run the happiness report and take a snap of it. Post both together: These two are like the puzzle pieces...
  12. bullyrook

    Question Incorrect number of beds?

    The beds in two of your 17 Residentials aren't counting or registering as "beds." Drop two vanilla beds somewhere in the settlement and then see which of your two dirt farmers start sleeping in them. Provided you know where these same dirt farmers are suppose to be sleeping, this should reveal...
  13. bullyrook

    Question Not enough Attackers for 1st Vassal Raid/Conflict with SKK Combat Settlers

    5 warriors is the minimum needed for an establish outpost/vassal attack. 15 is max.
  14. bullyrook

    Question Building outside the boundaries

    perfect. thanks.
  15. bullyrook

    Question Building outside the boundaries

    I finally gave up trying to make it work because of the odd crashes. The worst for me, in Survival, was crashing on sleep. I really really wanted it to work in my load out. Thanks for the CT tip/fix. Good stuff. edit: @Catallaxis Where do you run [XB1] Disable Workshop Auto-Exit in your LO...
  16. bullyrook

    Question Building outside the boundaries

    https://bethesda.net/en/mods/fallout4/mod-detail/4055881 @Catallaxis Saw your un-answered question, there. Have you taken it for a test spin? If so, what's your review? Five stars or no bueno?
  17. bullyrook

    Solved Power?

    Maintenance costs. More precisely: inflows vs outflows. To the left of center shows your settlement is in a deficit. To the right shows that it is producing a profit.
  18. bullyrook

    Solved Another brick in the wall, advanced ind plants?

    There used to be a chart, I think. But the link to it is broken. So going on memory: Level 1: Prospector's Tent Plot (30 Ceramic and 30 Concrete to upgrade) upgrades to either: Level 2 Ceramic Line (Can't remember what the plot is called: Brick Reclamation???) upgrades to either: Lvl 3 Brick...
  19. bullyrook

    Solved Outpost not upgrading to next level / Temporary happiness modifier

    I guess what I would ask is, in these outposts that seem stuck, what is your Morale like? Is the Morale bar full? Do you have any bonus morale arrows?
Top