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Unfortunately, nothing changed for me after WSFW 2.3.3. It's an odd release because the mod version for WSFW itself never updated to 2.3.3 despite the main file updating, and the Script Override never updated either.
Nope, I just save the game before using the destroy power grid option and then using the rebuild option. Sometimes it works and sometimes it crashes. I haven't done a test yet with the minimal mods to export a layout and a new game save to see if it still crashes. It does seem that the larger...
When I use the Rebuild Power Grid / Wiring or just the remove wires option the game crashes while removing wires sometimes but will eventually work if I just reload and try again without making any changes. I thought I knew why but it was a coincidence and I'm not sure if it matters how things...
Eh, I think maybe it was all a red herring. The rebuild/rewire crashes some of the time no matter what I do. I just reload and try again and it'll eventually work even if I don't change anything at all.
I tried the same same exact test as the first time and it didn't crash this time. The order of the build and connection may matter so I though of how I was actually doing my wiring and did the following:
1. Build 2 conveyor belts which have connectors, wire together.
2. Add connector and...
Ugh, the more wires I have the more likely a random wire will cause the game to crash when either "destroy wires" or "Rebuild Power Grid and Wiring" are used. I tried eliminating conduits and just using wires and now I get these. I can look in the logs and see something like this and then delete...
Hi all, I decided to make another go with Fallout 4 since I didn't ever finish before. I'm just testing still and wanted to try to make some test designs and, naturally, made the game crash. Fortunately there are all sorts of logging tools now so I was able to find the issue in the logs...
I think the ForceClearSettlement console "Nuclear Option" would be much more useful if there was a "Neutron Bomb" option which would at least not delete named NPCs which weren't script created; i.e. the original robots at Gray Garden, the original Minutemen settlers who came with Preston, etc...
I know making the blueprint object snappable has been mentioned but since it's not really a typical object then how about snapable "cornerstones". A simple square with an arrow on top or some other indication of direction. You could put it where you want the near/left corner of your build. Any...
I wasn't actually doing anything with layers and was just trying out some building kits and my active scripts grew to over 1000. What I was doing was working with just the default layer and with the "Auto Change Layers" option set to on "On". I selected a group of 200+ objects and the game then...
I still use a hacked version of Clipboard to export builds since I had a bunch of them I was originally planning to post before the author disappeared and stopped updating for F4SE.
Perhaps they'll work again after your next upgrade of WS+. I wouldn't count on it though if the blueprints have things stripped from them or are otherwise corrupted. You probably need to decide if putting up with your 1.04 issues is worth it and hope they get resolved soon.
I have the settings meant to accomplish moving NPCs when you bump into them but I still can't push settlers out of the way. Heck, they push ME out of their way instead!
The specific settings used are:
fBumpReactionSmallWaitTimer from 1.0 to 0.5
fBumpReactionMinMoveDist from 75 to 150...
It did work at first when I installed just the MegaPack but then the menu was gone at some point so I installed the original mod. Perhaps running the Settlement Menu Manager rescue removes it?
@Samutz I just loaded the original VT Tools and that takes care of it. I'd rather not have the extra mod but perhaps merges like the mega-pack won't add the extras.
Actually, it appears that the problem is disabling vSync with SLI. If I enable vSync then the display issues appear to go away. Still, SLI doesn't seem to be doing much for the frame rate in this game for me so disabling it wasn't really noticeable!