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  1. H

    Corvis Tenpines plan

    OK. I'd seen some of the newer settlements start at max as low as 6 or so, but thought 3 was really low. I went from a tenpines fully populated at Lvl 3 and got bored with it so wanted to see some of the contest entries. I've sent half of the settlers to other new settlements but have kind of...
  2. H

    "Store all junk" option for Donation Box and Remelter

    You're missing things. Putting things into the workbench is not the same as donating scrap to a ROTC settlement. Also, the remelter is an Advanced Industrial Lvl 3 plot. It's not connected to the WB.
  3. H

    Corvis Tenpines plan

    That was the first thing I tried. I also refreshed the plots and ran the rebuild again. Tired jumping away to other settlements and back too. I guess the next step is to scrap it and try again?
  4. H

    Corvis Tenpines plan

    I recently scrapped my L3 Tenpines Bluff city and reset to the Corvis Tenpines city plan. After sending some settlers off to other settlements, the population number lists 8/3 settlers. Does this plan really have a max settlers of 3? Right now it's assigning 6 of the 8, but the remaining two...
  5. H

    Balance food and water producing settlements' maintenance costs

    I enjoy playing with SS ROTC and the idea that settlements should be able to take care of themselves. But I've found that when you turn on maintenance costs, many of the settlements are impossibly out of balance. Having a settlement produce a lot of food or water is a cool idea, but not if it...
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    Sim Settlements and Maintenance Costs - City Design and Building

    Thanks! Any chance that spreadsheet is available? I have some settlements that keep running caps deficits despite the workbench saying there's a surplus. This would help me double-check the math. I've also found that many/most of the ROTC settlements are WAY out of balance in their default...
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    Old Post Industrial Revolution Tech Tree Discovery *SPOILERS*

    It did catch itself up and tell me to power it up. I did have to refresh the plot again to be able to do the test step. Quest Complete. Whew!
  8. H

    Old Post Industrial Revolution Tech Tree Discovery *SPOILERS*

    OK, thanks! I didn't have to go much further than I had gone before. Now it's saying to do the Institute part again but I already did it. It's also saying to check back later so I'll give it some time. Hopefully I won't have to them all again and it will catch itself up.
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    Old Post Industrial Revolution Tech Tree Discovery *SPOILERS*

    I can't seem to get the Advanced Weapons plot to move forward. So far I have the Solar (not needed?), Alien, Quantum, and the Mystical. When I returned and put in Mystical tape the terminal it took it, but the quest still says to "Deliver the Energy Signature tape". I've refreshed the plot...
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    Problem with the Happiness Report?

    It's showing the correct name. I haven't added any settlements via mods. Just vanilla and DLC. Never installed Conquest or quick start mods either if that helps. I do have MCM and I should also mention that I'm on a PC.
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    Maintenance Cost

    Is no one else experiencing this? I'd really like to find an answer to this other than turning of maintenance costs. I enjoy trying to keep everything balanced. But I don't get why some settlements are maintaining whatever caps surplus I put in while others keep draining it despite having...
  12. H

    Problem with the Happiness Report?

    So even with the latest updates I'm still having major happiness problems. For example, I recently started an ROTC planned settlement at Warwick Homestead. It's at Lvl 1 currently. The settlement needs report has nearly everything met. The only shortage is jobs which is at 90%. Just waiting for...
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    Maintenance Cost

    Definitely not just ROTC settlements. At my Vault 88 settlement I've got an income of 98/day and cost of -61/day with a surplus in the bank of 384. When I last stopped here the surplus was 460.
  14. H

    Maintenance Cost

    I need help with the maintenance system. It seems very unpredictable. I've adjusted all of my settlement so that they have at least a small caps surplus, and even deposited caps to be sure. But I keep getting notifications about settlements being in a deficit. When I go there, sure enough I get...
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    Missing objects in advanced undustrial plots (PC)

    Well the problem seems to have resolved. I decided to change over to the Vortex mod manager from NMM. During that switch I deleted everything from NMM and reinstalled it all in Vortex as suggested by the docs. Now when I refresh the plots everything looks very different. What's even weirder...
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    Missing objects in advanced undustrial plots (PC)

    I've actually built the same plot types at completely different settlements and they are missing the same objects. But I can try that again after the manual install and see what happens.
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