Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
1. You could technically start the project yourself and then cancel it - that would remove it from the automation list.
2. No, if you don't want them to build things - your best bet would be to not use automation, and just take advantage of the task list letting you queue up as much as you want...
Xbox players, if you ran into an error about Workshop Framework not being able to be enabled, I just re-uploaded and it seems fine now, so must have been some sort of server hiccup.
Patch 3.3.0 of Sim Settlements 2 and both Chapters, as well as an update to Workshop Framework, are live now!
HQ Automation system is here! Your department heads can now build up the facility for you while you take care of adventuring and recruitment!
HQ now uses a task system that means you...
That will be filled out for next patch, I have some tutorials sketched out for it, but they didn't get any testing time, so I opted to just blank the holotape for now.
The base max scrap logistics value was increased significantly yes. The mechanic is a constant sore spot for new people, so this was my way of effectively sunsetting it without having to dismantle all the code around it, or updating thousands of records to remove those figures from them.
For...
Will take a look at those tonight - the cost thing should be an easy fix. Living Space might be a matter of undocumented "feature", we actually give you a little leeway to send people when you're short on space so that you don't immediately run into a wall with recruitment.
If you want to post...
Each designer turned in a short video tour (each linked below) so you can see their settlement in detail. I highly recommend you watch their tours, as you'll see a lot more than the aerial views can possibly show.
Watch the videos, cast your votes, and we'll announce the winner ASAP...
This is a big one! HQ automation system is finally here!
I'm looking for some more eyeballs on this rather quickly - over the next 24 hours - to look for any showstoppers.
Below is a high-level overview of the new features, and the things you should jump to if you want to help try it out...
Update 11:37 PM Sunday - Granting Extensions!
Over the past few hours, some folks ran into a strange error with the Xedit script for importing their work into a plugin.
We are granting extensions for folks who experienced this so we can work out what the cause is. If you ran into this error...
Each designer turned in a short video tour (each linked below) so you can see their settlement in detail. I highly recommend you watch their tours, as you'll see a lot more than the aerial views can possibly show.
Watch the videos, cast your votes, and we'll announce the winner ASAP...
Patch 3.2.2 of Sim Settlements 2 and both Chapters is ready to play! (As well as a tiny update to Workshop Plus)
Extended users - Brand new multi-person building plan for
Claudia finally delivers on the holotape promise (sorry for the years long wait...)!
Tons of bug fixes - check out...
Tonight's beta is primarily bug fixes, but we've got a little treasure for extended users: a brand new building plan for Katelyn and Laura!
Because of C3 coming up this weekend, I'm going to be releasing this patch Thursday instead of Friday (don't want to risk missing my panels because I'm busy...
Do you enjoy tinkering with the Creation Kit? Nifskope? Outfit Studio? Do you find yourself tearing the game apart just to figure out how it works? Have you gotten pretty good at a bunch of random things but don't consider yourself an artist/writer/coder? We need your help!
Most of the glue...
We've been trying to track this issue down since C3 launched, and we never are able to replicate it on demand - doesn't happen to everyone, or consistently to those it does happen to. Unfortunately logs aren't super useful as they don't record long enough for us to see when people are losing...
Try manually switching each of their roles to Warrior.
I actually just did this quest on camera last night and didn't have any issue, but people losing their roles has been an ongoing reported issue. So guessing there are some sequence of events, or series of mods, that we need to find a...