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Hi, I'm having a problem entering far harbor, every time I try to enter I get a CTD at the top of the first flight of stairs, did a tmm & tried from the church when I got close to the gates CTD again, went through the installed mod 1 by 1 until I got down to Sim Settlements, with that &...
Hi, how do I turn off plot auto placement, it's a pain in the butt when you nearly get it where you want, only to have it auto place where you don't -:(
looked through all the SS menus & console commands can't find anyway to turn it on or off.
the latest version of f4se Fallout 4 runtime 1.10.130 - build: 0.6.16 causes a problem with workshop, in that nothing can be built. I did a restart with no mods installed. I have sent an email to the f4se team, so hopefully it will be fixed in the next update.
which settlements do you have selected for pre-building, I found that if zamoja, Jamaica plain & kingsport have vanilla enemies still in them & seem to cause this exit freeze, as with them included the freeze happens, without them selected for pre-build no freeze.
update 4.0.2 has brought back the freeze when killing the molerats in vault 81.
had the same mods installed prior to the update, did not have any problems, but I forgot to exclude the settlements that have vanilla enemies in them, zimonja, kingsport, Jamaica plain. & was getting the freeze on...
found the mod causing the problem https://www.nexusmods.com/fallout4/mods/17159 experience boost, only used it to get to 100. it was the only one I found that could be stopped without having to de-activate it in mod menu by removing the ring. it was also causing one of the houses in sanctuary to...
This is not caused by Conqueror, just did a playthrough without Conqueror installed exactly the same happens, only thing I can think of is the latest simsettlements update could be causing it, I was intending to install Conqueror after doing the quests that seemed to causing me problems...
Damn with the new playthrough now I'm getting freezes when I kill molerats, not happened in the open just underground
Had to give up in the molerat den under red rocket, now getting them in vault 81:bad:bad
I started a fresh playthrough & haven't had any freezes on exit this time.
I removed some settlements from the build list as graygarden & sunshine didn't get built, when I fast traveled to other settlements I found vanilla enemies at some, so decided to remove them from the build list.
how did you disable it, I went into concord at the south so didn't have any dialogue from the guy on the roof, got them established at Sanctuary & Preston as companion , he got injured in a super mutant attack on TPB & it activated.
my freeze problem has stopped. not all default settlements active removed a few, didn't add any from the default de active list.
I did Covenant, workbench was unlocked & most items were take able, shopped with Penny to get Justice, went to the compound without permission, all Guards were...
I haven't been to Concord & activated the mod yet, trying to a normal play through.
Went to Covenant gates are unlocked before taking the safe test, nearly everything was take-able, workbench was open.
went to the covenant compound without permission, guards were friendly even when being shot.
no I didn't delete the hut, it is deleted in sections during the city build.
tried doing a refresh after the city build with no effect, tried on a later save after deleting the generic hut I used. picture of the missing hut below. John
the original hut @ county crossing is deleted, but no hut is built to replace it, as that is where the desk is it is in the open air.
in the photo's of the build a hut is shown. not a major problem as putting a generic hut there is no problem.
Until I found sim settlements I never really had...