I think it would be neat to have the checkpoints which are normally occupied by the Minutemen when doing the main quest to be manned by the...
I think that means "Next Page" ?
Another new faction pack: https://www.nexusmods.com/fallout4/mods/38598
I played it last night. It's pretty good!
Is there something wrong with his mods?? Should I uninstall them? My game is very stable.
Oh that looks cool!
I use this mod. It spawns slaves that like to work:
I thought the fix was to wait. And I have said this before, I don't want to sound like I'm picking on this author, but removing the minutemen pack...
There is a new one that came out today:
I assume Conqueror but I've only played the Triggermen so far. A couple of times my own party shot at me while on an attack and once in awhile my...
I would vote yes if it was as well done as the Raiders. For now I like the minor faction ones, like the Triggermen.
The latest toolkit has this warning:
IMPORTANT- Do NOT use your Soldier forms for any of these. Having the kgSIM_PlayableFaction on any of these...
I have this issue too since Conqueror was released.
I hope others add quests like this faction pack:
I think it gives a reason to use one faction over...
To me the Minutemen remind me of too much of the vanilla game. Been there done that. Also currently Conqueror mechanics don't make sense playing...
I am playing with all of the Conqueror faction packs (Not minutemen because they are Liberators) and they do indeed act as enemies. I have also...
I had a problem where the Minuteman Faction pack caused the other packs I had to not be listed at the war desk. Is it because it is a liberator pack?
I've used this a long time ago. Its not automatic but you can equip settlers.
I think thats where they spawn for battles, not to work as normal guards.
Would a bashed patch cause this?
Is there a way we can use the dialog override script? My custom faction is pretty dull without any dialog.
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