And NOT talking about the war.
There's apparently something really difficult about making Interior Plots snap properly.
My guess is it has something to do with walls and floors...
Dang. Them's some well-crunched numbers!
I've long since stopped thinking of much of anything being beyond the scope of the Sim Settlements team/community.
If you do this, be sure to look at Project Valkyrie, as it features Sarah Lyons.
I'm especially intrigued by the unfinished rampway winding up the slope.
I really admire your ability to avoid getting bogged down in that steep upper slope.
It always has proved a real problem for me when I've tried...
Looks performance friendly!
I like it!
Those poor deer look so lost!
Strong commitment to theme.
Looks like a tough nut to crack.
How cool is that?
It feels very well-integrated into the terrain, and (big bonus) performance-friendly.
Cool idea, well-executed.
Great way to repurpose the bug vats!
Really nice as always.
My favorite subtle feature is the walkway and steps outside the gatehouse.
You have to build items inside, then select them and move them out to place them. It can be rather tedious, but nevertheless rewarding.
Excellent. (And muy rapidimente!)
I really like the way the original structures form the core of the plan, and inspire a very natural-feeling...
Good googly moogly. I've got whiplash.
In a good way.
This looks great, and very performance-friendly!
It always cracks me up when he exclaims, "As I live and breathe!" when he, in fact, does neither of those things.
May 2017. Guess I was pretty much a lurker for a while before I hatched, eh?
As far as I was able to determine, UniqueNPCs was the source of the problem.
It hasn't been updated for nearly a year, so it probably still is.
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