Fallout 4

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Kinggath and Friends

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kinggath

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About this mod

Make your settlers build and upgrade entire settlements, and get back to being the sole survivor instead of the sole builder!

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Permissions and credits
Changelogs
Donations





TLDR: Second Official Expansion to Sim Settlements.

Adds the ability to put others in charge of settlements, they will handle the construction, settlers will move in and place their own plots, beds, and other things.

Introduces Interior Plots which can be used inside existing building or snapped into your own structures. 

Adds a dynamic soundscape that adjusts the ambient and background sound effects in your settlements based on the plots you and your settlers build.

Tons of new gameplay options.


Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Now you can command others to build your settlements while you get back to exploring the wasteland.

Please Watch the Quick Start Video Below





This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements.



I'll be releasing several videos related to the mod each week, covering things like usage, future changes, and patch notes. There are already a ton of videos describing a lot of details on how the mod works if you want to learn some of the nitty-gritty!
Subscribe to my channel on Youtube: https://www.youtube.com/channel/UCrJVV5zL_CBWD4KbAptNi7w to be notified when new content is released!


The Why

The theme of Fallout 4 has always been hope and rebuilding, but the effort to rebuild all of the settlements is gargantuan. 


The How

Version 3.0 and Rise of the Commonwealth aim to give you more tools to act as the leader and free you up to get out and conquer the Wastelands.



Settler Constructed Cities: 
 
  • You can now put others, such as your companions, in charge of running settlements. They will build them up so that settlers can move in and create a city. Much like plots, the cities will upgrade over time as they mature and are given enough time and resources.
  • Create your own upgrading cities with the upcoming City Designer's Toolkit which will allow you to release your own upgradeable city designs!


Interior Plots: 

  • All 6 core plot types now support a new Interior version which are designed for placing inside of existing structures, or snapped inside of your own creations. They're even height capped so you can stack them as much as you like! 


Dynamic Soundscape 
  • The background and ambient noises will change dynamically to reflect the contents of your settlements so that Farms sound like farms, commercial hubs sound like busy markets, and industrial complexes are roaring with the sounds of industry.


Recruitment Control

  • You can now take control of how settlers are brought to your settlement with automatic capping, and options to override the default Charisma limits.


Tax Overhaul: 

  • [Optional] The tax system now has widespread effects on your settlements, touching everything from defense spending, to upgrade rates, to happiness, and production.


Donation System: 

  • Donate all of your extra supplies, junk, and equipment to your settlement to boost your defenses, happiness, and temporary boosts to food and water.


Visitor System: 


  • As your cities progress, visitors will be drawn to them to make your settlements feel more lively and generate extra income at your stores.




For more detailed information on how the new systems work, check out the In-Depth Series of videos:




Now available - the City Planner's Toolkit!

Create your own city designs inside of the game, export them, and create a City Plan mod you can share with the community - all without ever using the Creation Kit!







FAQ


Q - Will you release an all-in-one version with the main mod and the expansion packs?
A - Yes, after the bugs have been worked out of Rise of the Commonwealth, an all-in-one version will be released.



Known Issues

Occasional items will spawn in the incorrect place, please report them on the SimSettlements.com forum.




Credits and Special Thanks (Be sure to check out their mods!)


Settlement Design Team

Blimington, BrayBrahBacon, Cynical_Bounce, Donald Strong, Fanciestmoon, FutureCrops, Nilus123, Ruinedworld, Tankthing, UrsaPolaris, Xanthir, AidenMacbeth, Eskanonen, and CordlessVII for the amazing settlement design work - I could not have done this without you all!
Sino, DonutsStrongJaw, Maturin for helping out in the early life of this project!


Sound and Voice Talent

Del Chupenebray - Sound man! Dynamic Soundscape is this man's brainchild!
spacefiddle, Paul Warren, Sammy Stitches, khobisKatie Holt, Gabriel Wayne, Rom Barkhordar, Izzy Smith, Tristan Seaver, Andrew Ferguson (DominateEye), Stef Clendenen, Beebcalicor, ColonelBoofus, and Richard 'Sirick' Griffiths - For the hilarious background conversations in the Dynamic Soundscape!
Aaron Scott for composing a fantastic track for Cinematic Mode!


QA and Testing

Woodfuzzy, Krazyhorse and Windyguesset for marching through 40 rounds of Alpha testing!


Art and Design

Ethreon and Cookie for bringing our sign ideas to life!
robboten for tons and tons of mesh work that really opened up the possibilities of what we could build!
Cynical_Bounce, danielcherng, and Fuji for the great concept art to inspire us! 
RuinedWorld for all of the texture work, without which we could not have nice things!
KKTheBeast for one of our settlement signs!
Beebscalicor for the visitor designs - fastest face designer in the west!
Pra for the custom City Manager holotape texture - it looks so real!
ZeroBigSis - For the amazing custom furniture models sold at the Sofa King store!

Writing

AlassInSane for the Dynamic Soundscape scripts!


Special Thanks

cdante for his support and incredible mod Transfer Settlements, without which this would not have been possible!