kiridakii
New Member
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- 1
Hey, I will like to add Canary support to my mods and I already have Kinggath's tutorial opened but I need to know am I supposed to set the my mod (that i want to add support for) as the "active file" in creation kit?
Also am I just supposed to add the x mod plugin to my data folder or does it need all of its materials, textures, meshes etc in the data folder as well, that part isn't shown in the video tutorial.
Also am I just supposed to add the x mod plugin to my data folder or does it need all of its materials, textures, meshes etc in the data folder as well, that part isn't shown in the video tutorial.