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Question Does anyone have a plan of vanilla ROTC Abernathy plots?

Mantonio

New Member
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This may be a long shot, but my version of Sim Settlements bugged out for a moment when building Abernathy Farm, and forgot that I had Designer's Choice on for the first couple of farm plots.

I could just destroy the entire settlement and start over, but if anyone happened to know what the vanilla ROTC layout for Abernathy Farm is, and they could just pass on what plots are supposed to go where, I'd be really grateful.

I'm specifically looking to find out what farming plots exist just there. Can anyone help?
 
The vanilla ROTC city plans are built into the SS 3-in-1 main file and require no add-on packs. setting this city to "designer's" choice will not make a difference.

Designer's choice is only affected if you use other than "ROTC" city plans - then you would have to check the city contest plans on nexus (season 1 and 2) and install... then check here in the city contest forums and archives for the seasons - find the plan and see what the designer used.

Having a custom city plan, with designer's choice, and not having the right addon packs, the default ROTC in 3-in-1 will be randomly built.

John
 
The vanilla ROTC city plans are built into the SS 3-in-1 main file and require no add-on packs. setting this city to "designer's" choice will not make a difference.

Designer's choice is only affected if you use other than "ROTC" city plans - then you would have to check the city contest plans on nexus (season 1 and 2) and install... then check here in the city contest forums and archives for the seasons - find the plan and see what the designer used.

Having a custom city plan, with designer's choice, and not having the right addon packs, the default ROTC in 3-in-1 will be randomly built.

John

Sorry, I'm not sure if I've explained correctly. Let me try again

So I've got the 3-in-1 installed, and Megapacks 1-3. When I have Designer's Choice on when building (in this example) Santuary, the farming plots it places are always the same. A corn and razorgrain one outside, and a carrot and gourd one inside. Always the same plot types, in the exact same places.

However, if I don't have Designer's Choice enabled, those plots can be literally anything from the list - they could be a plot growing brain fungus, or mirelurk eggs, or what have you. The martial plots that are always checkpoints can turn into dog kennels (which is hilarious if it's one atop a tower), you get the idea.

That seems to have happened to me with Abernathy Farms for the first few plots. What I'm certain was supposed to be some sort of mudfarm instead turned into a tarberry fountain, and now I don't know what the default layout was actually supposed to be
 
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