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Update 8.1.0 Wasteland Venturers - Settler Uniforms and 5 new plots

Tinuvia

Wasteland Venturers
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UniformWV2.jpg

MoaiModPromo.jpg

Update 8.1.0/7.4.5

  • [WV2, AIO] adds 5 new building plans; Van House, Moai, Citadel, Sunset, Stilted House
  • [WV1, WV2, AIO] Adds Settler uniforms to all job plots. This new feature in Sim Settlements is disabled by default, turn it on under Immersion/Settler Uniforms in the MCM/holotape. The uniforms only apply to non-Conqueror soldiers and non-unique settlers, to avoid losing any special gear they may have. If the settler has a uniform both for home and work the last plot assignment wins. The outfit the settler came with before the uniform change gets removed (so grab any good stuff from them that you wish to keep, before they get assigned). If you had already given the settler new clothes the uniforms are added to their inventory instead of equipped.
  • [WV1, WV2, AIO] Moves the building plan previews to separate mods since they could cause crashes on xbox. ESL-flagged ESPs in the Files sections on the Nexus mod pages - get the version that is right for you (WV1, WV2 or AIO)
  • Some small fixes:
    • [WV2, AIO] for the Shitter and the Soap Factory to make them more reliably produce items to the workshop.
    • [WV2, AIO] Sets the plants to harvestable in the interior recreationals Fever Garden and Magic Garden (sorry it took so long @Yagisan :heart).
    • [WV1, WV2, AIO] Fix so the custom vendors in the Radical Armaments, Raider Grill, Sad Shoe and Workwear (interior) don't revert to vanilla shop inventory.
Get the mods here:
PC Nexus WV1
PC Nexus WV2 and All-In-One
XBOX WV1
XBOX WV2
PC Bethnet WV1
PC Bethnet WV2
 
View attachment 9540

View attachment 9541

Update 8.1.0/7.4.5

  • [WV2, AIO] adds 5 new building plans; Van House, Moai, Citadel, Sunset, Stilted House
  • Adds Settler uniforms to all job plots. This new feature in Sim Settlements is disabled by default, turn it on under Immersion/Settler Uniforms in the MCM/holotape. The uniforms only apply to non-Conqueror soldiers and non-unique settlers, to avoid losing any special gear they may have. If the settler has a uniform both for home and work the last plot assignment wins.
  • Moves the building plan previews to separate mods since they could cause crashes on xbox. ESL-flagged ESPs in the Files sections on the Nexus mod pages - get the version that is right for you (WV1, WV2 or AIO)
  • Some small fixes:
    • for the Shitter and the Soap Factory to make them more reliably produce items to the workshop.
    • Sets the plants to harvestable in the interior recreationals Fever Garden and Magic Garden (sorry it took so long @Yagisan :heart).
    • Fix so the custom vendors in the Radical Armaments, Raider Grill, Sad Shoe and Workwear (interior) don't revert to vanilla shop inventory.
Get the mods here:
PC Nexus WV1
PC Nexus WV2 and All-In-One
XBOX WV1
XBOX WV2
PC Bethnet WV1
PC Bethnet WV2

For the win!
John
 
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