DimSumSimSettler
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Has anyone run into an issue where you cannot "Search" a workbench because you need to clear out enemies from the settlement despite having killed everything? I just got to Sanctuary after starting up a new save file and ran into this issue for the first time, never encountered before installing WSFW. I made sure to kill anything nearby and use both killall/killallhostile and am still getting a notification that says I need to clear all enemies from the location.
My first guess is one of my installed random encounter increase/settlement area expanding mods is interfering or somehow blocking the framework from properly detecting an all-clear. Loading up in FO4Edit shows no conflicts with any mods besides UFO4's Patch, but WSFW is loaded beneath that so it ends up the winner. While I am willing to drop settlement area expansion mods, I would rather not if possible. I can't do without the spawn increases for sure, vanilla FO4's NPC encounters are far too few for my taste.
P.S. I added Sanctuary using the tools in the MCM menu, but the notification lists the settlement as [...] even though it seems to register fine in the Pip-Boy menu. This isn't the intended way to do it, I'm sure, so I still want to see if there's a problem regardless. In addition, Raze My Settlement (which requires WFSW) won't work if this method is used, which I'm guessing is because it can't detect a settlement added this way.
My first guess is one of my installed random encounter increase/settlement area expanding mods is interfering or somehow blocking the framework from properly detecting an all-clear. Loading up in FO4Edit shows no conflicts with any mods besides UFO4's Patch, but WSFW is loaded beneath that so it ends up the winner. While I am willing to drop settlement area expansion mods, I would rather not if possible. I can't do without the spawn increases for sure, vanilla FO4's NPC encounters are far too few for my taste.
P.S. I added Sanctuary using the tools in the MCM menu, but the notification lists the settlement as [...] even though it seems to register fine in the Pip-Boy menu. This isn't the intended way to do it, I'm sure, so I still want to see if there's a problem regardless. In addition, Raze My Settlement (which requires WFSW) won't work if this method is used, which I'm guessing is because it can't detect a settlement added this way.
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