harkness13
Active Member
- Messages
- 137
Beneath the Quincy Quarries, in the cavernous hollow of an unfinished vault, wastelanders came to establish a new settlement underground. Before long, that settlement grew in both size and numbers. This subterranean sanctuary, a city of drifters and lost souls once known as Vault 88, came to be known by a new name: Vault City.
The perfect place for certain people to disappear.
All main traffic enters as the vault dwellers were supposed to two centuries earlier - through the front door. Newcomers are vetted, tested, and kept a close eye on while they visit. As collateral, and for safety's sake, non-residents are required to turn in their weapons.
The settlers who first arrived in this vast, empty chamber had little to no idea about how to build a vault. Their Overseer - who was out questing on behalf of other settlements at the time - might have had some idea about vault-building (word is that the Overseer spent over 200 years in a completely different vault!), but since they weren't around the settlers made do with what they had and what could be scavenged safely nearby.
Some pre-built vault segments were dragged and hoisted with immense difficulty, old trains were scrapped and repurposed.
Here we see the Overseer's office.
The Overseer rarely visits, and with that lack of oversight an enigmatic yet equally absent hotelier has seen a lot more visitors as of late.
Strangely, these visitors don't need to collect any belongings when they leave - nor do they bother to alert the guards that they are leaving. It's not a crime to do this, but it is curious.
If anyone ever properly checked the city's visitor logs, however...
SS Add-On Packs used:
- Wasteland Venturers All-In-One by Tinuvia and Myrmarachne
https://www.nexusmods.com/fallout4/mods/30081
- Junk Town by Uituit
https://www.nexusmods.com/fallout4/mods/26107
- Scrappers by Ohno
https://www.nexusmods.com/fallout4/mods/25679
- Animal Farm by Altairp
https://www.nexusmods.com/fallout4/mods/23421
- Ruined Homes and Gardens by Ruinedworld (recommend, two residential plots oriented with Ruinedworld's designs in mind)
https://www.nexusmods.com/fallout4/mods/23917
- Vault-Tec Tools by Samutz and Wulfharth
https://www.nexusmods.com/fallout4/mods/31591
- Simple Living by Iascus
https://www.nexusmods.com/fallout4/mods/40320
- Ultimate Defenses by SirLach (STRONGLY RECOMMEND, this has the front gate plot)
https://www.nexusmods.com/fallout4/mods/38833
- Legalize the Commonwealth by Innocent Alpha
https://www.nexusmods.com/fallout4/mods/39617
- Pra's Random Addon by Pra
https://www.nexusmods.com/fallout4/mods/38663
- Logistics Station by IDontEvenKnow
https://www.nexusmods.com/fallout4/mods/28945
https://www.nexusmods.com/fallout4/mods/28945
L3 SAVE FILE: https://www.dropbox.com/s/kmmngij0v19pcsy/V88_L3.fos?dl=0
The perfect place for certain people to disappear.
All main traffic enters as the vault dwellers were supposed to two centuries earlier - through the front door. Newcomers are vetted, tested, and kept a close eye on while they visit. As collateral, and for safety's sake, non-residents are required to turn in their weapons.
The settlers who first arrived in this vast, empty chamber had little to no idea about how to build a vault. Their Overseer - who was out questing on behalf of other settlements at the time - might have had some idea about vault-building (word is that the Overseer spent over 200 years in a completely different vault!), but since they weren't around the settlers made do with what they had and what could be scavenged safely nearby.
Some pre-built vault segments were dragged and hoisted with immense difficulty, old trains were scrapped and repurposed.
Here we see the Overseer's office.
The Overseer rarely visits, and with that lack of oversight an enigmatic yet equally absent hotelier has seen a lot more visitors as of late.
Strangely, these visitors don't need to collect any belongings when they leave - nor do they bother to alert the guards that they are leaving. It's not a crime to do this, but it is curious.
If anyone ever properly checked the city's visitor logs, however...
SS Add-On Packs used:
- Wasteland Venturers All-In-One by Tinuvia and Myrmarachne
https://www.nexusmods.com/fallout4/mods/30081
- Junk Town by Uituit
https://www.nexusmods.com/fallout4/mods/26107
- Scrappers by Ohno
https://www.nexusmods.com/fallout4/mods/25679
- Animal Farm by Altairp
https://www.nexusmods.com/fallout4/mods/23421
- Ruined Homes and Gardens by Ruinedworld (recommend, two residential plots oriented with Ruinedworld's designs in mind)
https://www.nexusmods.com/fallout4/mods/23917
- Vault-Tec Tools by Samutz and Wulfharth
https://www.nexusmods.com/fallout4/mods/31591
- Simple Living by Iascus
https://www.nexusmods.com/fallout4/mods/40320
- Ultimate Defenses by SirLach (STRONGLY RECOMMEND, this has the front gate plot)
https://www.nexusmods.com/fallout4/mods/38833
- Legalize the Commonwealth by Innocent Alpha
https://www.nexusmods.com/fallout4/mods/39617
- Pra's Random Addon by Pra
https://www.nexusmods.com/fallout4/mods/38663
- Logistics Station by IDontEvenKnow
https://www.nexusmods.com/fallout4/mods/28945
https://www.nexusmods.com/fallout4/mods/28945
L3 SAVE FILE: https://www.dropbox.com/s/kmmngij0v19pcsy/V88_L3.fos?dl=0
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