Dirk Diggler
New Member
- Messages
- 6
I am currently playing a heavily modded survival game with about 72 hours of playtime. I have played fallout 4 with mods before, but this was my first time using sim settlements. (Love it by the way) However I recently updated the 3-in-1 to ver.4.2.2a from 4.2.1 and since then I have encountered some strange issues with my settlements.
First off I tried to assign Codsworth to a supply line from sanctuary to newly acquired Abernathy farm. Codsworth was intractable in workshop mode but the assignment wouldn't go through, and oddly the notification from the mod journey (allowing fast travel between settlements with supply lines) "You can now travel with your local caravans" would pop up when trying to assign him to that supply line. I tried removing then adding back the LL perks through console commands to no avail. So I ended up adding IDEK's logistics station add-on ver. 1.2.3b. that made it able for me to get a new supply line to the Abernathy farm.
Next I went to Jamaica Plain to build my new settlement starting with a solar power generator and a recruitment beacon. Then waiting for new settlers to come I decided to clean up the settlement using the scrap everything mod, build walls, then make a building in the lot. I put a bed in there to wait for settlers to arrive so I could make some residential plots. But after sleeping for a few in-game days there were no settlers at my settlement, odd because I have 10 charisma and usually 1 or 2 settlers come as soon as I put up the settlement recruitment beacon. So I went to check on the radio beacon to discover that despite it being on the radio station wasn't being picked up on my pip-boy. I did some troubleshooting and turned the beacon on and off a few times. This made the radio station appear on my pip-boy, but did not recruit any settlers.
Lastly I returned to Abernathy farm to do some more work there, only to discover that a new unassigned settler had shown up. However he did not show up in the workshop UI as a new settler, it should of been 4 but only the 3 Abernathy's were accounted for. I even looked in the settlement management software mod and he wasn't accounted for there either. I can interact with him in workshop mode but trying to assign him to any supply line gives me nothing but the same "You can now travel with your local caravan" notification with no supply line being set up. I then tried assigning him to a residential plot to which he didn't do anything. I used the resetai console command and tried again, to which he ran over to the plot stood there for a little bit then walked off. So my last attempt to get him to work was to try and move him to a different settlement. I tried moving him to Jamaica Plain and some other settlements but he went nowhere. Oddly Abernathy farm was an option for him to go to, but moving him there didn't work either.
Also a ,possibly related or possibly not, issue that occurred is that dismissed companions would go back to where you recruited them. This wasn't consistent though. I got Nick Valentine and Piper to go to Hangman's alley, Danse and Cait the starlight drive-in, MacCready to Nordhagen beach, I tried dismissing Deacon and Curie to settlements but Deacon went back to the Railroad HQ and Curie went back to the vault. This isn't super important to me nor is it really game breaking so it isn't a priority.
Sorry for the small essay that I wrote, but I am new to this forum and forums in general. I thought that being as descriptive as possible was essential in dissecting the issue at hand. Again I love the mod, always liked city sims, and this mod adds so much depth to the settlement system. However I have played similar heavily modded playthoughs of fallout 4 without sim settlements and didn't have any of the issues above. I'll leave this with my mod load order from loot and a pic of the UI discrepancy in workshop mode.
First off I tried to assign Codsworth to a supply line from sanctuary to newly acquired Abernathy farm. Codsworth was intractable in workshop mode but the assignment wouldn't go through, and oddly the notification from the mod journey (allowing fast travel between settlements with supply lines) "You can now travel with your local caravans" would pop up when trying to assign him to that supply line. I tried removing then adding back the LL perks through console commands to no avail. So I ended up adding IDEK's logistics station add-on ver. 1.2.3b. that made it able for me to get a new supply line to the Abernathy farm.
Next I went to Jamaica Plain to build my new settlement starting with a solar power generator and a recruitment beacon. Then waiting for new settlers to come I decided to clean up the settlement using the scrap everything mod, build walls, then make a building in the lot. I put a bed in there to wait for settlers to arrive so I could make some residential plots. But after sleeping for a few in-game days there were no settlers at my settlement, odd because I have 10 charisma and usually 1 or 2 settlers come as soon as I put up the settlement recruitment beacon. So I went to check on the radio beacon to discover that despite it being on the radio station wasn't being picked up on my pip-boy. I did some troubleshooting and turned the beacon on and off a few times. This made the radio station appear on my pip-boy, but did not recruit any settlers.
Lastly I returned to Abernathy farm to do some more work there, only to discover that a new unassigned settler had shown up. However he did not show up in the workshop UI as a new settler, it should of been 4 but only the 3 Abernathy's were accounted for. I even looked in the settlement management software mod and he wasn't accounted for there either. I can interact with him in workshop mode but trying to assign him to any supply line gives me nothing but the same "You can now travel with your local caravan" notification with no supply line being set up. I then tried assigning him to a residential plot to which he didn't do anything. I used the resetai console command and tried again, to which he ran over to the plot stood there for a little bit then walked off. So my last attempt to get him to work was to try and move him to a different settlement. I tried moving him to Jamaica Plain and some other settlements but he went nowhere. Oddly Abernathy farm was an option for him to go to, but moving him there didn't work either.
Also a ,possibly related or possibly not, issue that occurred is that dismissed companions would go back to where you recruited them. This wasn't consistent though. I got Nick Valentine and Piper to go to Hangman's alley, Danse and Cait the starlight drive-in, MacCready to Nordhagen beach, I tried dismissing Deacon and Curie to settlements but Deacon went back to the Railroad HQ and Curie went back to the vault. This isn't super important to me nor is it really game breaking so it isn't a priority.
Sorry for the small essay that I wrote, but I am new to this forum and forums in general. I thought that being as descriptive as possible was essential in dissecting the issue at hand. Again I love the mod, always liked city sims, and this mod adds so much depth to the settlement system. However I have played similar heavily modded playthoughs of fallout 4 without sim settlements and didn't have any of the issues above. I'll leave this with my mod load order from loot and a pic of the UI discrepancy in workshop mode.