the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question Not enough Attackers for 1st Vassal Raid/Conflict with SKK Combat Settlers

bullyrook

Well-Known Member
Community Rockstar
Messages
783
This week I took my first Outpost: Red Rocket. Everything went fine, except when I decided it was time take my first vassal. Jammer kept telling me I didn't have enough guys.

The advice I saw on the forum was to trigger the raid with the War Planner's Desk. However, this did not do the trick for me.

20 Raiders + Jammer:

001_IMG_2412.jpg


War Planner shows not enough attackers:

002_IMG_2413.jpg


First thing, I did was reload to before scheduling the attack: same result.

Then, I just played on for awhile, hoping time would sort it out: no luck.

Today, it struck me that maybe Combat Settlers is doing something. Maybe turning the raiders into full fledged settlers and therefore pulling them somehow out of the available attackers list??? I don't know, I'm on an Xbox and this stuff is all very mysterious.

So I loaded up a save before the attack, and used the Combat Settler holotape to disable CS:

003_IMG_2414.jpg


After establishing RR as my first outpost I was able to start the next, vassal attack without any problems.

004_IMG_2415.jpg



I could reenable CS after the attack and after making sure the War Planner's desk showed available attackers.

But then I had to disable it again, before the next attack, or yet again I would have 0 available attackers. This happened after successfully taking the first vassal when trying to schedule the 1st slaver outpost attack.

Moving Combat Settlers above Conqueror in my load order didn't make a difference.

The easy workaround seems to be disabling CS in its holotape prior to trying to schedule attacks.

Does anyone have experiencing running Combat Settlers with Conqueror? And if so is your experience the same or different?
 
I believe this issue was unrelated to CS, and likely fixed in 4.1.0 for any new saves. There was a bug in 4.0.9 where the raiders would take forever to get added to the Outpost, so forcing them there via the Move command in WS mode should resolve this.
 
Having the same issue with a faction pack but I don't have cs installed. Hoping its because of an outdated version of conq but is there a certain amount of attackers needed to start an attack?
 
Top