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Forcing plots to upgrade failure

Rudy

Well-Known Member
Community Rockstar
City Planner (S3)
Wiki Contributor
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I am using the cf <id number of plot name> 3 to get my plots to upgrade to level 3 for screenshots for master's contest.
Some of the plots ding right up to level 3.
Some, however, only seem to spawn in a very small percentage of their items, looking very broken.
I've tried increasing the number in case there are "construction" levels or something, but nothing spawns in the whole level 3 plot.

If I just spawn in settlers and let the city build up to level 3, it would be fine... until I need to tear parts down and step the city down to level 2, and 1, etc.

Some of the plots that aren't completing via the command:
Ammunition Plant (Industrial)
Excavation Pit (Heavy Industrial) (not sure how to walk that one up through the tree either)
Chainlink, Rags... and something (Residential)

Is there a different command to use?
Thanks!
 
Those are all using the branching building plan method (all advanced industrials do, and the residentials from Maturin's Raider Refugees). I'll send the console commands for them in a PM.
 
I've seen behavior that is what this sounds like. Usually I have to go through and mentally refresh at least half of my plots, if I use the SetAll command to set plot levels.

Intimate spaces seems especially prone, for some reason.

-asp
 
I had a rough time with my rubber plant losing its power pole and not being able to access options for it in anyway.
I have had plots take way to long time to transition from one level to the next, scaffolding was staying up way to long. A refresh usually did the trick.
 
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