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Question Meeting Raider requirements via logistics station or aka base building for succes?

Sigmar

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I am wondering if this is possible or do the needs of the troops have to met via the conqueror supply system?

The problem I am running into is keeping the lads supplied . I took an earlier settlement as a vassal and it hadn't upgraded very far. I am now running into the problem that the one vassal is acting like a drag on my growth. It is not producing much so I don't have the resources to expand my army nor enough troops to launch an assault on another settlement. I could remove the guards lowering control but providing me enough troops to launch an assault on another vassal and hope it has enough resources to support new recruitment to send new guards to the original location.

It seems inefficient to develop stuff at an outpost because you are forced to give up a potential warrior for a worker (or warrior/worker) and costing you happiness. I would love to have a bullet farm someplace and in my original play through I built it at my base along with a brewery armory and funeral pyre but they took forever to upgrade because of happiness issues. Should I just focus on developing vassals?

Is there a happy medium? What are you all building at your base? Is there a payoff after a plot gets past a certain point? Are you customizing your vassals or building settlements to your spec then taking them over as vassals when they are how you like?

Thanks !
 
I am wondering if this is possible or do the needs of the troops have to met via the conqueror supply system?

An IDEK's station can only help you with basic needs (food/water). It can help to feed your troops if you one in your outpost and one at a regular settlement that produces enough food to share.

It can't help with rations. Rations are only produced by farm plots in outposts/vassals.

The tricky thing to keep in mind about ration production early is that Civilians in vassals also require rations.

Recruits need 10W/10R/10E ea.
Vassal settlers need 0W/10R/0E ea.
Workers need 10W/10R/0E ea,
Captives need 0W/5R/0E ea.
Robots need 0W/0R/20E ea.

So a vassal with 10 settlers needs 100 rations just for themselves.

You know it's coming: Long winded post. These are just some of the tools I use when gaming all this out.

My own observations are that...

In a vassal with the highest morale (5 up arrows):
  • Level 1 plots produce 32 resources
  • Level 2 plots produce 48 resources
  • Level 3 plots produce 64 resources
  • Level 4 plots produce 80 resources (just farms)
This is the maximum possible Vassal production per plot/per plot level. It will decrease as morale decreases.

In an Outpost at the highest morale (5 up arrows) and worked by a worker:
  • Level 1 plots produce 30 resources
  • Level 2 plots produce 45 resources
  • Level 3 plots produce 60 resources
  • Level 4 plots produce 75 resources (just farms)
This is the maximum possible resource production per plot/per plot level. Production decreases as morale goes down and if warriors are assigned to the plots.

In the case of farms, food production is different than ration production:

In a vassal with the highest morale (5 up arrows):
  • Level 1 farms produce 32 rations and 2 food (food production may vary by add-on)
  • Level 2 farms produce 48 rations and 6 food (food production may vary by add-on)
  • Level 3 farms produce 64 rations and 12 food (food production may vary by add-on)
  • Level 2 farms produce 80 rations and 20 food (food production may vary by add-on)
3x3 plots produce more food per level but not more rations.

Half of this food production and all of the rations (minus the settlers' rations) are available for your Outposts.

In an Outpost (food production is halved, right???/I don't build farms in outposts) at the highest morale (5 up arrows) and worked by a worker should look something like this:
  • Level 1 farms produce 30 rations and 1 food (food production may vary by add-on)
  • Level 2 farms produce 45 rations and 3 food (food production may vary by add-on)
  • Level 3 farms produce 60 rations and 6 food (food production may vary by add-on)
  • Level 4 farms produce 75 rations and 10 food (food production may vary by add-on)
3x3 plots produce more food per level but not more rations.

Ration production is determined by morale and whether the farm is worked by a worker or a warrior. Food production is determined by the plot.

In all cases, control needs=W/R/E production.

You can feed your troops with
  1. Farm plots (also produces rations) in the outpost or from a Vassal
  2. Vanilla Crops (does not produce rations but also doesn't increase control needs. This can be useful for just food. Turn off auto change role and make warriors farm. Even more so if you increase how many plants can be worked via WSFW: One warrior to farm them all)
  3. Idek's (food supplied by a Vanilla Settlement, best if a well built farm/food surplus hub)
  4. Food stored in the workbench.
  5. Food donations to the Cp desk
  6. Mod added food producers like https://www.nexusmods.com/fallout4/mods/34505/
You can only ration your troops via Ag Plots in the Outpost/Vassals.
 
Sorry not sorry to double post: but I'd also like to say I self build all my Outposts and Vassals.

Early in the game it takes quite a while to ramp up production in a vassal to support your raiders and get to the point where you can recruit new ones.

The game punishes you for playing wide early, but playing tall takes time and patience which itself can feel punishing.

It was only after quite a while that I realized there is a middle ground that I that I hadn't considered.

While you are waiting for your main Vassal to mature so to speak, you can raid other settlements.

The goal here isn't to control or even keep those settlements. It's to get a short term bump in production. You don't want to control or even defend these settlements. You plan for them to get liberated. At which point you raid them again. Rinse and repeat.

Again the point is just to get a short term bump in production while your HQ/main vassal is developing.

This also allows you to rank warriors as your empire is slowly developing and let's you play as a raider and not just an Outpost builder/manager.

I built an Industrial Revolution quest settlement. It will be almost impossible to control as a Vassal. But if i raid it successfully, I'll get a huge bump in Equipment production---until it gets liberated from me. But I can then just raid it again.
 
Thank you for such a detailed post !

Your numbers helped point out something I was confusing and never considered.

Rations !== Food

I was confusing the two and failed to realize that a food plot actually produces rations above and beyond the typical sim settlement plot yield. Just as the other plots produce caps and offer services above and beyond their vassal equipment and wage yields.

My question then is do civilians require both rations and the food from a plot to stay happy and upgrade their settlement and plots ?

If so does a vassal population of 10 require 10 water, 10 food and 100 rations to be happy along with a defense value above the food/water production? Will vassals still attract new civilians after being taken over?

Do conqueror supply lines automatically provide the food and water to an outpost like an idek line or do you actually have to build the idek plot? In my first play through I built water plots and pumps in my outposts but relied on the conqueror supply lines to provide food. I saw the provisioner symbol in the SS HUD but my troops would always complain about a lack of food.....

The raider idea is awesome. I hadn't considered actually being a raider (duh) and instead always thought as conquering by force. When you loose the settlement is there a chance of raiders leaving if their needs aren't met?

Thanks again for quantifying all these things, it has been a huge help.
 
I wish dumping food into a "ration box" would = rations. You earned them fair and square, why can't you use the game's other mechanics for temp boosts? Being stuck behind a narrow micromanagement scenario isn't all that fun tbh. Thankfully that can be turned off, but some happy Medium setting would be nice.

Easy = turning off the new bar mechanics entirely, currently available
Medium = got caps, food or ammo? Donating them = temp boost to your bars so you can recruit at that outpost
Hard = Phase 2 mechanics as-is/on the tin
 
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