the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Suggestion The Sims

Danest

Member
Messages
86
The creation kit (not just fallout 4 but Bethesda games going back to at least Morrowind) have a clunky system for making new buildings... one wall and floor and roof piece at a time, or otherwise using pre-constructed shapes and pieces.
I've always wondered why.
The Sims is a great example of how easy house building can be. You just click on a spot, and drag as the outline of a house or a hallway or a room appears. Let go, and poof, there it is. In seconds you can build a completely unique mansion floorplan that would take endless clicking and dragging of individual pieces in a creation kit. And you can't just click and paint in the creation kit. If it's a stone wall piece, it stays a stone wall piece, but in the sims it's a click and bang the wall or floor is wood or brick or whatever, just like that.

I have to wonder, why didn't Bethesda simply imitate this? This style of Creation kit has been around at least since Morrowind. They've had plenty of time to figure it out. And since the developers use the creation kit to make the game (I think), it seems like it would be very much in their favor to make house-building a seconds-long affair rather than dragging and clicking together individual pieces.
 
Good question. My guess is that Bethesda never thought that the settlement building aspect of the game would take off in the way it has. And the fact that people still make mods to keep it all relatively fresh is a bonus because they don't have to pay people to create content.
 
I'ts not just settlements. It's the way the creation kit works, going all the way back to Morrowind and everything inbetween.
It's much slower to build anything in the creation kit than it needs to be, I think. Since the developers have to use the creation kit, why haven't they adapted it yet? The sims is old tech now, been around for a while.
 
I'ts not just settlements. It's the way the creation kit works, going all the way back to Morrowind and everything inbetween.
It's much slower to build anything in the creation kit than it needs to be, I think. Since the developers have to use the creation kit, why haven't they adapted it yet? The sims is old tech now, been around for a while.

That may be true. But let me ask you something. Do you know how the CK works? Have you built anything with it at all? The learning curve is very steep because it can do a lot of things. And in many cases, you need to use multiple tools and programs to get what you want.

I have been making my own clothing mashups for a little while. The CK allows me to get them into the game. There's still a ton of stuff that I don't know. Case in point, you need at minimum, meshes, materials and textures for making something, whether it be a wall, a shirt, or a gun. All of those things come from costly external programs. I know people that make some incredibly complex things... couple hundred $$ a year for program subscriptions, and that's over and above what you pay for it in the first place.
 
Well, they claim that they do. Although I am not sure I trust that information, because honestly it would take forever and be a miserable experience. So much so that it'd be an obvious choice to improve the tool, if they actually had to rely on it themselves.
 
Top