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Solved CTD When Approaching or Fast Travelling to County Crossing

Styrgwyr

New Member
Messages
9
Details:
-I'm using the November 2018 County Crossing City Plan Winner by Myrmarachne:
-I don't have any scrap mods installed.
-It actually crashed multiple times when it was building but it managed to work once and I immediately saved
(I shouldn't have forced it)
-The City is Lv. 0
-Designer's Choice is On


I've tried:
-Uninstalling the City Plan pack mod (The one with the entries) (Still crashes)
-Loading Older Saves (The lastest ones that worked was the save before and just a moment after I managed to build the County Crossing City Plan.

-The Settlement Recovery Plan:
-The Holotape Nuke plan was a bust
-The Console Option seemed to work at first saying it successfully deleted the objects (even returning a bunch of items into my inventory) I waited 15 mins then approached County Crossing. It seems that most of the objects are still there and it still ends up crashing.

Extra Details:
I tried lowering all my graphics and was able to reach the center of County Crossing (As everything loads around me) but it always crashes at a certain point. I'm guessing that it's trying to load something but it can't so it crashes.

So I tried installing the Wasteland Ventures 2-in-1 mod since I've read somewhere that that was the author of that plan used for his Designer's Choice plots. But nope it still crashes.

PC specs:
Processor: AMD Ryzen 3 2200G
RAM: 8GB
Graphics Card: Nvidia GeForce GTX 1050 Ti
 
It may be good to roll back the save a bit, to before the CTD.
Note: you shouldn't do this:
"-Uninstalling the City Plan pack mod (The one with the entries) (Still crashes)" put it back, please. :bye

To my mind installing this is a good idea. At least, I don't know for sure, but it shouldn't hurt:
"So I tried installing the Wasteland Ventures 2-in-1 mod since I've read somewhere that that was the author of that plan used for his Designer's Choice plots."


Then:

First, change your ini's as described here.

https://simsettlements.com/web/wiki/index.php?title=Performance
INI settings
The below can help if you're experiencing frequent crashes and have a fairly large mod load as too many scripts running simultaneously can cause a crash.

In your Documents/My Games/Fallout4/ directory, you should find a file called Fallout4Custom.ini. If you do not, open Notepadand save a new file in that folder with that exact name. Open the file, and look for a section titled [Papyrus]. If you do not have this section, go to the bottom of the file and add it as a new line. Just below the [Papryus] heading, add the following lines:


[Papyrus]
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200


Note: If any of those items already existed in your file, you'll want to update the numbers to match the above instead of adding extra copies of those same items.

The above settings double the amount of memory and time allotted for scripts to run in your game. If you find that these numbers make your situation worse, you can delete the lines or reduce the numbers to something slightly less than double and try again.


Lastly, you could check your scripts and see if something is backed up:
More than 20 can indicate a problem. If something looks funny post a screenshot on this thread.
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For more detailed information, see our cookies page.

If you have just finished some major game event go somewhere and sleep in an internal cell for a while then wait for a few minutes 5 to 20 min just looking at a wall and check the scrips from there. "there is many ways to do this but you get the idea?"

Like you seem to be doing but I will still emphasize just in case, please follow this guide and not something else found on the internet. Sounds like you are but :good
https://www.simsettlements.com/site...-recovering-a-problem-settlement-part-1.7125/

Let us know how it goes. :ok
 
Last edited:
Forgot to mention that I already did the Papyrus thing.

And hmm yeah... I think I see the problem.

HolyMa.png
PaNPC.png



Thank you for helping me by the way.
I really appreciate it~
 
Forgot to mention that I already did the Papyrus thing.

And hmm yeah... I think I see the problem.

View attachment 6400 View attachment 6401

Thank you for helping me by the way.
I really appreciate it~

:smile Always happy to help! Thank you for letting us know you figured it out!

Ouch. :umnik2 Pack Attack, is a cool mod. :happy Ha! but....”I have a love hate relationship with it at times myself.”

I had to take it out of my load order for now myself. I had too many other mods wanting to run scripts at times in my game even with its recent optimizations.

Still, a fun mod. I might use it as a late game mod again in the future. Maybe after South of the Sea gets its kinks worked out. Those are two mods that were made for each other. Late game though.
:acute
 
:smile Always happy to help! Thank you for letting us know you figured it out!

Ouch. :umnik2 Pack Attack, is a cool mod. :happy Ha! but....”I have a love hate relationship with it at times myself.”

I had to take it out of my load order for now myself. I had too many other mods wanting to run scripts at times in my game even with its recent optimizations.

Still, a fun mod. I might use it as a late game mod again in the future. Maybe after South of the Sea gets its kinks worked out. Those are two mods that were made for each other. Late game though.
:acute

Looks like it might not be the main problem after all... (Though I already uninstalled it lol)
So I've just decided to just go ahead and build the settlement in the castle by myself. But for some reason I keep getting crashes (This is after I disabled and cleaned Pack NPC). So I quicksaved everytime before I build a plot and I've come to find out that some plots just like killing my game.

Plots from both SS and WastelandVentures do this to me.
I haven't actually gotten around actually testing which plot crashes my game for certain.
But I'm pretty sure the lovely "Max Shack" is one of them.

Would this be an incompatibility issue or something?
I don't have "Don't Call me Settler"
and I have the ALL-DLC version of UFOF4.

Or is this is a case of bad install?
I don't rely on Mod Managers so I manually install them myself so...
When SS updated last time I just overwrote it with the new update.

hmm but that doesn't explain Wasteland ventures....
 
Looks like it might not be the main problem after all... (Though I already uninstalled it lol)
So I've just decided to just go ahead and build the settlement in the castle by myself. But for some reason I keep getting crashes (This is after I disabled and cleaned Pack NPC). So I quicksaved everytime before I build a plot and I've come to find out that some plots just like killing my game.

Plots from both SS and WastelandVentures do this to me.
I haven't actually gotten around actually testing which plot crashes my game for certain.
But I'm pretty sure the lovely "Max Shack" is one of them.

Would this be an incompatibility issue or something?
I don't have "Don't Call me Settler"
and I have the ALL-DLC version of UFOF4.

Or is this is a case of bad install?
I don't rely on Mod Managers so I manually install them myself so...
When SS updated last time I just overwrote it with the new update.

hmm but that doesn't explain Wasteland ventures....

I use the mods you are talking about.
I have ....installed
upload_2019-8-29_21-43-32.png

and currently, there are no plots that I know of having issues like that.
One will make your settlers run around naked though :friends

I am sorry but I do not believe the problems you are seeing are a compatibility issue with SS, a SS add on, or even Pack Attack.

The thing about uninstalling and cleaning it may work but it is far from a guaranteed solution once there is corruption in the save file your still screwed. That is why I am not going to cover cleaning in a video.

I think your best bet is to roll back.

I am going out on a limb here but this is what I think:
1. Neither Pack Attack or SS are the problem in as-much-as You simply could have just hit a glitch just right and exited your game then continued your save. Them having a ton of stuff backed up is just the symptom.
2. The only way I would "ever uninstall a mod like PA is to rollback." That's me.
3. I would rollback my save to the last "period when it was working" and play forward and try to reproduce the CTD. If it doesn't CTD good. If it doesn't work I would go back further. Yes, I have done this all the way back to vault 111 myself.

I really like and respect Greslin "a lot" here is what he says:
https://www.nexusmods.com/fallout4/articles/1895
Save File Corruptions
====================================

FO4 is not FO3 or FNV. It just isn't. Saves do NOT like having mods dropped in and removed repeatedly. You can get away with it for a while, even a long while, using Fallrim to clean out old scripts and such, but eventually save file corruption will catch up to you.

The surest way to diagnose a CTD as save file corruption is to look at the trace log. If you see lots of messages that say things like, "such and such file is different, we're going with the version in the save file!" you have a problem.

I wish I had a surefire process here to fix that, but I don't. I'm sure someone out there is far more of a Fallrim genius than I. Just be aware that sometimes, all you can do is start a new game with a new save file.


I'll say this also. It is a gamble. Sometimes I have gotten away with murder sometimes it is simply playing through a glitch in vanilla and not realizing it was an indication of a deeper problem. Sometimes you can uninstall and clean 10x sometimes not once.

You don't need mods to dork-up a vanilla save file. It is a Bethesda game.

After going on 5000hrs I am a hard man.

Rollback
or
start over

I am sorry. It is just an opinion from some dude on an internet thread and I would love it if somehow you figured it out or someone gives you better advice. I am a player, I want to learn too. :crazy
 
It may be good to roll back the save a bit, to before the CTD.
Note: you shouldn't do this:
"-Uninstalling the City Plan pack mod (The one with the entries) (Still crashes)" put it back, please. :bye

To my mind installing this is a good idea. At least, I don't know for sure, but it shouldn't hurt:
"So I tried installing the Wasteland Ventures 2-in-1 mod since I've read somewhere that that was the author of that plan used for his Designer's Choice plots."


Then:

First, change your ini's as described here.

https://simsettlements.com/web/wiki/index.php?title=Performance
INI settings
The below can help if you're experiencing frequent crashes and have a fairly large mod load as too many scripts running simultaneously can cause a crash.

In your Documents/My Games/Fallout4/ directory, you should find a file called Fallout4Custom.ini. If you do not, open Notepadand save a new file in that folder with that exact name. Open the file, and look for a section titled [Papyrus]. If you do not have this section, go to the bottom of the file and add it as a new line. Just below the [Papryus] heading, add the following lines:


[Papyrus]
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200


Note: If any of those items already existed in your file, you'll want to update the numbers to match the above instead of adding extra copies of those same items.

The above settings double the amount of memory and time allotted for scripts to run in your game. If you find that these numbers make your situation worse, you can delete the lines or reduce the numbers to something slightly less than double and try again.


Lastly, you could check your scripts and see if something is backed up:
More than 20 can indicate a problem. If something looks funny post a screenshot on this thread.
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

If you have just finished some major game event go somewhere and sleep in an internal cell for a while then wait for a few minutes 5 to 20 min just looking at a wall and check the scrips from there. "there is many ways to do this but you get the idea?"

Like you seem to be doing but I will still emphasize just in case, please follow this guide and not something else found on the internet. Sounds like you are but :good
https://www.simsettlements.com/site...-recovering-a-problem-settlement-part-1.7125/

Let us know how it goes. :ok


The refresh... leave the cell. Interior for a few days. Save. Exit Reload into that cell Go back. The cell with issues needs to unload
.and I always got to home plate, diamond city, good neighbor
 
I use the mods you are talking about.
I have ....installed
View attachment 6407
and currently, there are no plots that I know of having issues like that.
One will make your settlers run around naked though :friends

I am sorry but I do not believe the problems you are seeing are a compatibility issue with SS, a SS add on, or even Pack Attack.

The thing about uninstalling and cleaning it may work but it is far from a guaranteed solution once there is corruption in the save file your still screwed. That is why I am not going to cover cleaning in a video.

I think your best bet is to roll back.

I am going out on a limb here but this is what I think:
1. Neither Pack Attack or SS are the problem in as-much-as You simply could have just hit a glitch just right and exited your game then continued your save. Them having a ton of stuff backed up is just the symptom.
2. The only way I would "ever uninstall a mod like PA is to rollback." That's me.
3. I would rollback my save to the last "period when it was working" and play forward and try to reproduce the CTD. If it doesn't CTD good. If it doesn't work I would go back further. Yes, I have done this all the way back to vault 111 myself.

I really like and respect Greslin "a lot" here is what he says:
https://www.nexusmods.com/fallout4/articles/1895
Save File Corruptions
====================================

FO4 is not FO3 or FNV. It just isn't. Saves do NOT like having mods dropped in and removed repeatedly. You can get away with it for a while, even a long while, using Fallrim to clean out old scripts and such, but eventually save file corruption will catch up to you.

The surest way to diagnose a CTD as save file corruption is to look at the trace log. If you see lots of messages that say things like, "such and such file is different, we're going with the version in the save file!" you have a problem.

I wish I had a surefire process here to fix that, but I don't. I'm sure someone out there is far more of a Fallrim genius than I. Just be aware that sometimes, all you can do is start a new game with a new save file.


I'll say this also. It is a gamble. Sometimes I have gotten away with murder sometimes it is simply playing through a glitch in vanilla and not realizing it was an indication of a deeper problem. Sometimes you can uninstall and clean 10x sometimes not once.

You don't need mods to dork-up a vanilla save file. It is a Bethesda game.

After going on 5000hrs I am a hard man.

Rollback
or
start over

I am sorry. It is just an opinion from some dude on an internet thread and I would love it if somehow you figured it out or someone gives you better advice. I am a player, I want to learn too. :crazy
Yeah and dont be like this guy.

5000 hrs?? I thought I sucked at almost 4000. .

Lol... crazy old b*stard.
 
I did rollback.
County Crossing was fine until you came along, the Empire was nice and lazy
I built the city with a city plan.
The crashing problem is definitely coming from certain plots.

But I think the problem is coming from my game.
I've been seeing some weird glitches like the player character saying nothing... and her face morphing in crazy weird ways until the conversation continues.
Then the fedora hat that makes everyone who wear it bald.

I remember Max Shack working properly in a previous install... so I might just need to reinstall the entire game...

Yeah... I'll fix this in my next reinstall. In the meantime, no city plans.
 
As the others have posted, Myrmarachne's County Crossing city plan is fully operational, just like the Death Star. And we have no current reports on mod conflicts causing crashes with any of our building plans (plots) in Wasteland Venturers 1, 2 or the All-In-One. The last one was Scrap Everything which accidentally deleted a vanilla mesh that caused a crash in one of our 3x3 farms - but that plot is not present in CC and as long as you have all mods up to date this has been fixed.

So another possibility is that the crash is caused by a not yet known mod conflict. The best way to figure out which mod is to follow Kinggath's crash guide, section 4 ("Load order/Bad mod crash") about the half-half search. Make a back up save first. If you do find a mod that conflicts with ours, let us know which it is and we'll try and do a work around for a coming update.

As for your 170 active scripts, generally anything above 10 is a sign of serious trouble. 170 sounds like zen mastery of script madness. For this all Raybo's tips are solid advice, he has great experience in how to get a maximum modded game stable. If you can get the number of active scripts down by waiting in an interior cell without npcs, you could do the binary search method (half-half) again to check if any mod in particular is causing your scripts to back up. As RayBo says, the otherwise eminent Pack attack is one mod that for some players has caused script back up.
 
As the others have posted, Myrmarachne's County Crossing city plan is fully operational, just like the Death Star. And we have no current reports on mod conflicts causing crashes with any of our building plans (plots) in Wasteland Venturers 1, 2 or the All-In-One. The last one was Scrap Everything which accidentally deleted a vanilla mesh that caused a crash in one of our 3x3 farms - but that plot is not present in CC and as long as you have all mods up to date this has been fixed.

So another possibility is that the crash is caused by a not yet known mod conflict. The best way to figure out which mod is to follow Kinggath's crash guide, section 4 ("Load order/Bad mod crash") about the half-half search. Make a back up save first. If you do find a mod that conflicts with ours, let us know which it is and we'll try and do a work around for a coming update.

As for your 170 active scripts, generally anything above 10 is a sign of serious trouble. 170 sounds like zen mastery of script madness. For this all Raybo's tips are solid advice, he has great experience in how to get a maximum modded game stable. If you can get the number of active scripts down by waiting in an interior cell without npcs, you could do the binary search method (half-half) again to check if any mod in particular is causing your scripts to back up. As RayBo says, the otherwise eminent Pack attack is one mod that for some players has caused script back up.

After some thought about the mods in my load order. A certain performance mod came into mind.
One that removes "Unnecessary" objects that you don't even see in vanilla.
So I disabled it and fast traveled to county crossing and... experienced a bit of lag...
No CTD.
Now I'm not sure if it is that mod for certain but the mod I disabled is:
Performance Of The Gods
 
Ah yes, I seem to remember that mod being reported as causing issues with Sim Settlements. And I think the way they actually delete vanilla items from the game (not only as references in the game world) will cause incompatibilities with a wide variety of mods. It also hasn't been updated in a long while.

Glad you found it and that it stopped the crashing! Hope that the lag settles in a while too. This city plan actually stays within the vanilla build limit, so shouldn't tax your system too much.

If you are Siatru on the Nexus, would you mind updating your post on the City Plan Contest mod page so that other players don't mistakenly think that we are to blame for your ctds? Thanks :)
 
Last edited:
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