Skorne Tet'Zu
New Member
- Messages
- 14
Thank You for this mod... Love it!!! Can't live without it... won't play without it.
BUT... And you knew there had to be a But!!! Is there any way to 'not' have the Comms Operator working 24/7. I feel so bad (not really) when I come into a settlement at 8 or 9pm and everyone's at the club except the poor Comm Op
. Also... for a touch more immersion (assuming that issue could be fixed); The radio should be manned during set hours (i.e. 8am to 6pm) Any beacon set off outside those hours the signal won't be pick-ed up (and Salvagers Dispatched) until the next morning. Just a secondary thought. But it really would be nice if they had better hours.
Regardless... I can't ever see playing this game without this mod... GREAT JOB... and again... Thanx!!!
OH... P.S.: For fear of messing something up, I haven't tried this yet; but from re-reading the description I can actually leave a beacon inside of an area (less those listed)? i.e.; I can leave a beacon Inside the Super Duper Mart, and the salvagers will pick it up from inside.
BUT... And you knew there had to be a But!!! Is there any way to 'not' have the Comms Operator working 24/7. I feel so bad (not really) when I come into a settlement at 8 or 9pm and everyone's at the club except the poor Comm Op
Regardless... I can't ever see playing this game without this mod... GREAT JOB... and again... Thanx!!!
OH... P.S.: For fear of messing something up, I haven't tried this yet; but from re-reading the description I can actually leave a beacon inside of an area (less those listed)? i.e.; I can leave a beacon Inside the Super Duper Mart, and the salvagers will pick it up from inside.