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Discussion [Community Idea] ♣Plot Ideas / Requests♤ Thread & Google Sheet

What would everybody think about a Discord server for this? I will make one if people are interested
 
What would everybody think about a Discord server for this? I will make one if people are interested
Is there an existing discord which will do? Could ask nicely for a special "creative" channel.
 
Here it is, I'll try this out & see how it goes
https://discord.gg/KPG3ZGR

It'll also be for idea/feedback/discussion about other addons too if the authors wanted to join
 
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Some pictures of how it's coming so far.
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Wow it looks really unique. Release date?
It is hard to say. I have test builds up on my server & usually update it whenever a new plot is completed. I have 5 plots in a pretty good spot so far. 2 / 3 more are partially done but needs something more for them. I am thinking right now that probably a dozen or so in total are needed.

A big thing I noticed with Nexus is you need a pretty strong amount of content right from the start or else few to no one will be there to download any updates. With VFX almost all of the downloads are from like the first week, most players only check New Files on the front page and never look beyond that. Unique & total downloads are almost the same so that means almost no one has downloaded any of the updates. A lot of authors do beta releases through Discord so I decided to do the same, so that Nexus gets like the 10th version rather than the very first. I also love feedback/ideas so that hopefully I spend less time stuck on what to make.

I also have been thinking that it really needs to have some more variety. The first image captures the kind of stuff I like. But those don't appeal to players who want to keep things very lore friendly & plausible, they might think "how can survivors build skyscrapers & other massive structures?". The goal is that it should also offer something to those players too.
 
Is there any way to make 1x1 interior plots? I know sirlach has some interiors that only use 1x1 space, but actual 1x1 plot would be so much easier to work with. By the way, I would prefer on Xbox, since I don't have PC.
 
Something else I could handle seeing is automatic snapping for interior plots. Like the 4 story apartment buildings and the like....This business of having to place & rotate a plot from a blind corner is a bit much after awhile.
 
Something else I could handle seeing is automatic snapping for interior plots. Like the 4 story apartment buildings and the like....This business of having to place & rotate a plot from a blind corner is a bit much after awhile.

There's apparently something really difficult about making Interior Plots snap properly.

My guess is it has something to do with walls and floors fighting against each other.

Perhaps @Whisper, aka The Snapmeister, might be able to provide some insight.
 
I’m not sure what you mean re the 4-story apartments. XV’s ones I’ve not had issues with - though my version of them is old.

With any plots you need to have open snap points. The moment you put a wall/floor/balcony down, the snap points become used/blocked and the plots no longer have anything to snap to.

One solution is to use Place Everywhere to record the location of a wall (=) - move it out of the way - snap in the plot - then use PE to shift it back into position (0).
 
My apologies... I should have mentioned that it is XV's structure. I think what I need to do is slow the rotation speed way down. For whatever reason, I start out with the speed adjusted the way I like it, and then during use it speeds back up again. That's just the way Place Anywhere works unless there's a way to lock it somehow. Many thanks @ Whisper.
 
XV’s structure has snap-points, I’ve used them with no problems. @VersusXV has something gone out missing something?
 
There are snap points in there for sure. For me though, I find it insanely tough to line stuff up that's all.
A trick I do for now is disabling the stage model then snapping in interior plots.

I would like automatic snapping but for that would need interior plot to have a new unique snap point on them.

XV’s structure has snap-points, I’ve used them with no problems. @VersusXV has something gone out missing something?
It might have been lowered at one point like probably December. Maybe too much perhaps? I'd lowered them a bit to get rid of floor gap since they were 10-15 units too high. Lowering by 15 made them never snap due to snap points being blocked so I think lowered by 10/11/12 is where it ended up.
 
I remember that discussion of having a unique snap-point now :)

Hmmm, tricky lining up - hmmmm. The internal plots are definitely very finicky. I wonder if there's simply too many snap-points on the things? To give lots of options for snapping things together.

Admittedly I've not looked at the snaps on the plots themselves.
 
I remember that discussion of having a unique snap-point now :)

Hmmm, tricky lining up - hmmmm. The internal plots are definitely very finicky. I wonder if there's simply too many snap-points on the things? To give lots of options for snapping things together.

Admittedly I've not looked at the snaps on the plots themselves.
On the ground floor yes. There's the snap points from the original 2x2 plot and potentially also 2x2 foundation/terraformers/regular floor pieces that may be under the plot. For that I sometimes have to just ModPos Z 2000 on plot & foundation to put them in the sky, snap in interior plot then ModPos Z -2000 to put them back.
 
I remember that discussion of having a unique snap-point now :)

Hmmm, tricky lining up - hmmmm. The internal plots are definitely very finicky. I wonder if there's simply too many snap-points on the things? To give lots of options for snapping things together.

Admittedly I've not looked at the snaps on the plots themselves.

Thank goodness for PA.... the tool is a damn godsend for stuff like this. The hardest thing of all with it all are the visual cues. I work as a CNC machinist and could write a book about X,Y and Z positioning in 8 different versions. I build printed circuit boards for a living. What I'm talking about here is how the interior plot comes into view when selecting it. For me, the main visual cue is the electrical box at the top right corner and then the imaginary wall behind it. If you can line that up into the corner of the structure, you are golden. It's great when you can stand back and see the whole thing, not so much if you are in a cramped space.

The same thing happens on regular2x2 plots when you are too close as well except you have the ghosted floor that snaps in sweet and easy. Questions for the mod builders...... is the rotation axis always in the plot's center? I could sure use a blueprint here. Thanks folks.
 
As you were asking for a 3x3 martial suggestion, how about a MM themed plot, with a working Castle Armoury door for the entrance. I'm guessing maybe 2 or 3 high on level 3.
Complete with two int. plots (possibly 1 on the first floor and one on the second [US 1st and 2nd]) possibly snappable junk walls at the front (left and right side).
The int. plot on the ground floor could be used for an int. martial plot.
 
Also, with the need for long term sustainable food in the Commonwealth, why has no one ever made Longneck Lukowski's Cannery an int. player settlement? It would also lend itself to some new ideas for int. industrial plots. I'm not sure it could be done but imagine if the meat-producing food plots could funnel into an actual "potted meat" producing plot (similar to the ammo producing plot with the working manufacturing machine).
 
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