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Question Stuck in a Spiral: How Do I Dig Myself Out!?

Riddle78

Member
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42
So,I took the Castle as my HQ. I then launched an assault on Warwick Homestead,presuming that it'd be an agricultural powerhouse. Nope. Commercial hub. Well,sod. So,I pull some Raiders off of the Martial Plots I had set up in the Castle,and tried to point them at Somerville Place,but that didn't work,because it's just a smidgen too far. I could hit Murkwater,but that's an industrial settlement. And I need food. So,I scouted out and now,I just knocked over Nordhagen Beach for the food supply.

I'm still in the hole.

At this rate,I need to strip all of my Martial Plots in the Castle clean in order to secure enough agricultural communities in order to satisfy my gang's food needs so I can finally start doing some recruiting... Before dropping into this spiral all over again. Is there a better way?
 
Just use control vassal settlements on and switch some plots for agricultural at vassals, tbh that portion of the mod is pretty f**ed up for me as well, im always struggling for the food icon, the formula is probably wrong or something, so just "cheat" spamming agricultural until they fix it

Also agricultural plots even on my current addon packs give ludicrous resources , they give like 10 food at level 3, that's dirt nothing, so unless an addon pack that adds actual good agricultural plots comes out, were stuck with the low food resources per plot
 
Just some random thoughts because figuring all this stuff out and sometimes being frustrated by it is what I'm most enjoying and I don't agree that the mod is f**ed up. What's required is a strategy catered to the new regime. Finding this is, however, quite a bit more difficult than in the past.

Seems to me that there are two things you have to take care of simultaneously: food for your troops and rations for your troops.

Food ain't rations and rations ain't food.

Food follows mostly the old rules. Rations work according to phase 2 rules. These systems run parallel with each other.

So, as far as food goes, you still need to provide one food per recruit/civilian. Under the classic outpost system, half of a vassal's food production is available to feed your troops. (I actually think it's half the vassal's surplus food production.)

This is also why I imagine Ag plots in outposts only produce half their normal production. If they produced their full amount there would be no reason to bother with vassal settlements.

So if you've got an Outpost with 15 troops you'd need a vassal or vassals that produced something like 30 food surplus. Surplus would be after the each vassal's own food was taken care of and after any SS dynamic needs are accounted for.

If the vassal had a population of 15, I'd guess this would mean you'd need total food production there of at least 45 (even more if there were any leveled residential plots) just to meet the bare food needs of your 15 troop Outpost. That's basically 4 regular level three Ag plots--just to get your starting 15 troops fed. Whether those same 4 plots provide enough rations is another concern.

Rations, however, are only determined by Ag plots and mainly by their level and whether they are in an Outpost or a Vassal. The actual output of the Ag plot doesn't matter in regards to rations.

Whether a level 3 Food plot produces 10 food or 20 food, it still provides the same amount of rations. But Ag plots in Vassals, due to the vassal production bonus, produce more rations at each plot level than the same plot in an outpost.


If you are vassalizing City Plans (I'm not), I can imagine certain inefficiencies.

A city plan is either designed to be self sufficient or not. If it's not and it specializes in maybe one area--Commercial, Industrial, Agricultural, or Recreational--then it is meant to be networked with another city plan or settlement that provides for what it is lacking.

A self-sufficient city plan may or may not produce enough surplus to actually feed your troops. How much of surplus, if at any, was it designed to produce?

Does the CP vassal have a bunch of leveled residential plots? If so, these plots, due to dynamic needs, require food in addition to what the settler requires. This will reduce not ration production, but the amount of surplus food available to actually feed your outposts.

And also keep in mind that Civilians require rations just like recruits do. So the more civilians you have the more strain you put on your available rations for new recruits. If a City Plan vassal has recreation plots, then these civilians are using up rations without producing any W/R/E. (Although, the happiness they produce probably should shouldn't be dismissed out of hand)

If you vassalize a specialized CP, what happens when you remove it from it's support network? Now your Outposts and other Vassals, in addition to covering their own needs, have to support this one as well.​
 
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So TLDR we just need to place more food, not agritulcutal plots, or what? I really need to get this up, also if we need to provide food for civs, that only makes it extra unfair then? what if the vassal doesnt have enough agricultural to produce enough food, you can't either place more plots neither more food resources manually because you can't control it.. that renders the population option obsolete, or what?

Rations, however, are only determined by Ag plots and mainly by their level and whether they are in an Outpost or a Vassal. The actual output of the Ag plot doesn't matter in regards to rations.

So, in the end, we are literally stuck with addon plots, so unless you have good addon packs that give actual good agricultural plots, you're going to have a hard time, that seems like a problem to me, I'd say at the very least normal sim settlements agricultural plots that come bundled with 3 in 1 should be buffed, 2x the current resources they give per level sounds fair to me.
 
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Just some random thoughts because figuring all this stuff out and sometimes being frustrated by it is what I'm most enjoying and I don't agree that the mod is f**ed up. What's required is a strategy catered to the new regime. Finding this is, however, quite a bit more difficult than in the past.
This thread has nothing to do with any concerns I have during my current playthrough but it was a very informative read nonetheless. I'm only commenting to commend you for the clear, concise and lengthly posts you make in helping others. Kudos to you bullyrook.
 
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