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I wasn't actually doing anything with layers and was just trying out some building kits and my active scripts grew to over 1000. What I was doing was working with just the default layer and with the "Auto Change Layers" option set to on "On". I selected a group of 200+ objects and the game then spawned this for each object moved:
workshopplus:layermanager -> .::remote_ObjectReference_OnWorkshopObjectMoved() -> AddItemToLayer_Lock() -> GetLock() -> utility.WaitMenuMode()
I didn't notice at first because I wasn't doing anything with layers but I did occasionally hear the "twang" noise from the WS+ layer manager. These threads never resolve but they may terminate. I went back to an earlier save until I figured out the issue and disabled "Auto Change Layers". Once I did that I didn't get thread spam anymore.
I was group selecting by holding the selection button on part of a structure.
I also had these option values:
Auto Unhide: Off
Clear Highlighting: Off
Flash Items: On
Highlight Items When Handle Held: On
Can anyone else reproduce this? Once it starts I had to do a clean install of WS+.
workshopplus:layermanager -> .::remote_ObjectReference_OnWorkshopObjectMoved() -> AddItemToLayer_Lock() -> GetLock() -> utility.WaitMenuMode()
I didn't notice at first because I wasn't doing anything with layers but I did occasionally hear the "twang" noise from the WS+ layer manager. These threads never resolve but they may terminate. I went back to an earlier save until I figured out the issue and disabled "Auto Change Layers". Once I did that I didn't get thread spam anymore.
I was group selecting by holding the selection button on part of a structure.
I also had these option values:
Auto Unhide: Off
Clear Highlighting: Off
Flash Items: On
Highlight Items When Handle Held: On
Can anyone else reproduce this? Once it starts I had to do a clean install of WS+.