KynthiaBarnes
Active Member
- Messages
- 67
The close proximity to the Glowing Sea and Vault 81 gives the Somerville settlers an extra reason to build strong defenses to protect their livelihoods. However, they also have a unique opportunity - salvaging items that most scavers and researchers haven't gotten to yet. While they build up their community, they begin to send salvage teams into the Sea, slowly bringing back useful technology, which they either use or sell to traders. As word got out about the search expeditions, other Commonwealth groups headed over to Somerville in order to see what they might find for themselves, leading the some of the salvage teams to serve as guides and guards - for a price.
Supports 14 settlers + city leader/vanilla crops
Add-on packs used: Wasteland Ventures, Ruined Homes & Gardens, Sim Settlements Scrappers
Plot List
Agriculture: 3
Commercial: 3
Residential: 12 + 3 beds for original settlers
Industrial: 2 + 1 advanced industrial
Martial: 3
Recreational: 2
Welcome to Somerville Scrap & Salvage! Don’t let the high walls and spikes deter you. We’re very welcoming to travelers, especially if they’re interested in our Glowing Sea Expeditions!
If you are a trader, turn left and head on over to the Brahmin pen and rest your legs.
Feel free to trade with our local merchants, one of which is located close to the entrance of the settlement for your convenience. Here’s a view of the main residences, complete with the first of 4 snipers perches. The metal building underneath the houses is our water purification plant, which draws water from the nearby swamp.
Off the right, you can see the homes for our dogs and the catwalks we use to deal with the hilly terrain. Rising above the first level of buildings is a couple of our tree houses. The residents prefer to live off the ground if they can help it – too many enemies roaming around.
Next, we have a view of our windmills, recreational and commercial buildings, and another sign directing you towards the entrance to the Glowing Sea.
Through the door leading towards the Glowing Sea, you can see we sell military surplus items (including hazmat suits!) and have 2 areas specially designated for scrap processing. The far right building is where you can repair your weapons and armor, right before you leave on your expedition.
Going past the Glowing Sea exit, we have our crops and the majority of our houses. If you squint, you can see the boss’s home nestled in one of the trees. Don’t bother going up there – there’s a guard tower right in front, making sure only the boss enters.
Turn around to see one of the rooftop gardens (Ruined Homes & Gardens) that sits on top of the power armor workshop.
Here we have more homes, the restrooms, and signs leading to the clinic. On your way out, don’t forget to get your radiation taken care of! The clinic specializes in radiation management, though it is also equipped for trauma care.
Supports 14 settlers + city leader/vanilla crops
Add-on packs used: Wasteland Ventures, Ruined Homes & Gardens, Sim Settlements Scrappers
Plot List
Agriculture: 3
Commercial: 3
Residential: 12 + 3 beds for original settlers
Industrial: 2 + 1 advanced industrial
Martial: 3
Recreational: 2
Welcome to Somerville Scrap & Salvage! Don’t let the high walls and spikes deter you. We’re very welcoming to travelers, especially if they’re interested in our Glowing Sea Expeditions!
If you are a trader, turn left and head on over to the Brahmin pen and rest your legs.
Feel free to trade with our local merchants, one of which is located close to the entrance of the settlement for your convenience. Here’s a view of the main residences, complete with the first of 4 snipers perches. The metal building underneath the houses is our water purification plant, which draws water from the nearby swamp.
Off the right, you can see the homes for our dogs and the catwalks we use to deal with the hilly terrain. Rising above the first level of buildings is a couple of our tree houses. The residents prefer to live off the ground if they can help it – too many enemies roaming around.
Next, we have a view of our windmills, recreational and commercial buildings, and another sign directing you towards the entrance to the Glowing Sea.
Through the door leading towards the Glowing Sea, you can see we sell military surplus items (including hazmat suits!) and have 2 areas specially designated for scrap processing. The far right building is where you can repair your weapons and armor, right before you leave on your expedition.
Going past the Glowing Sea exit, we have our crops and the majority of our houses. If you squint, you can see the boss’s home nestled in one of the trees. Don’t bother going up there – there’s a guard tower right in front, making sure only the boss enters.
Turn around to see one of the rooftop gardens (Ruined Homes & Gardens) that sits on top of the power armor workshop.
Here we have more homes, the restrooms, and signs leading to the clinic. On your way out, don’t forget to get your radiation taken care of! The clinic specializes in radiation management, though it is also equipped for trauma care.
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