- Messages
- 830
Hi. Very new Sim Settlement player here. I’m on Xbox one S so I’m limited in build. I decided to ask for info/help before I get too angry.
I have only this mod (3in1) with recommended mods (HUDFramework work, workshop framework etc) and all the addons I could get (junktown, both mega packs etc) and every single city plan I could find on xbox. Actually I also have place anywhere and true storm but that’s it. I also turned off most performance options in the holograph (obviously not build limit but things like clutter etc).
I’ve been trying to use ROTC but so far all plans look to be either very close or even sometimes over my build limit while in foundation form and the two times I’ve tried to upgrade to level 1 it went over it. So right now I’m disappointed but it looks like I can forget any city plan (although if anyone knows of plans I could use all the way to level 3 on Xbox I am ALL EARS!!!).
I guess my question is this: Is there anything to the city levels other than pre-building? Do I lose anything by never using plans? My impression was that visitors come to your city as it levels which would imply without a city level it won’t happen but I could be 100% wrong. I know there are other things in Conqueror that goes with city levels but I’m not a fan of the whole Vassal system, even as a good guy I’m still making these settlements slaves (although I’d love for some of the features to be implemented in the base mod, like an Armoury that would arm guards in a non-conquering settlement).
I have quite a few other small gripes with city plans. For starters, considering that we use blueprints to start these it’s weird that I have no idea what to expect from a city plan. How many residents at any levels? The types of plots? Should I also plan for a provisioner or did the plan also include the logistic station?
Add in the fact that other than building it all I have no idea what will be where, I may dislike the prebuilt plan (for me not using the prebuilt structures as much as possible sounds insane from an immersion standpoint), I might want to add plots but don’t know where it would be safe and probably other small issues I’m forgetting and I’m starting to feel like the whole ROTC portion might be a waste of space.
(obviously if the city levels do nothing then the next suggestion is pointless)
But... I had this idea that maybe something could be done to help people on Xbox use the city leveling without the issues caused by the plans. It would require a new type of plan that, in order to avoid confusion, I’ll name Checklists for now. Checklists would be basically the numerical target of the various city levels. Example: anything below level 1 requirements would be level 0, then with population X it rises to level 1 and so on. Then we could set up plots where we want them and build whatever else the way we want.
In an ideal world, each settlement would have its own checklists. Yes, plural. Not only should I not expect as many settlers in Sanctuary as I would in Hangman’s Alley but even then any settlement could have a lot of different ways to be built. I’m not sure how to explain other than a list of examples of how I see certain settlement types. Industrial city, commercial city, tourist trap... I mean city, basic outpost where trade routes converge, farms of various sizes, defensive outpost, etc. Every type of settlement could have its own upgrade path (ex: farm towns should only upgrade after population X and Food Output Y are reached, Industrial would be different requirements etc).
Again, maybe I’m losing nothing by not using city plans and I might just be better off not caring but I feel like I’m missing a part of it by not having this goal to reach to get my city to level up.
Thank you to anyone who bothered to read and an even bigger thank you to anyone who answers.
I have only this mod (3in1) with recommended mods (HUDFramework work, workshop framework etc) and all the addons I could get (junktown, both mega packs etc) and every single city plan I could find on xbox. Actually I also have place anywhere and true storm but that’s it. I also turned off most performance options in the holograph (obviously not build limit but things like clutter etc).
I’ve been trying to use ROTC but so far all plans look to be either very close or even sometimes over my build limit while in foundation form and the two times I’ve tried to upgrade to level 1 it went over it. So right now I’m disappointed but it looks like I can forget any city plan (although if anyone knows of plans I could use all the way to level 3 on Xbox I am ALL EARS!!!).
I guess my question is this: Is there anything to the city levels other than pre-building? Do I lose anything by never using plans? My impression was that visitors come to your city as it levels which would imply without a city level it won’t happen but I could be 100% wrong. I know there are other things in Conqueror that goes with city levels but I’m not a fan of the whole Vassal system, even as a good guy I’m still making these settlements slaves (although I’d love for some of the features to be implemented in the base mod, like an Armoury that would arm guards in a non-conquering settlement).
I have quite a few other small gripes with city plans. For starters, considering that we use blueprints to start these it’s weird that I have no idea what to expect from a city plan. How many residents at any levels? The types of plots? Should I also plan for a provisioner or did the plan also include the logistic station?
Add in the fact that other than building it all I have no idea what will be where, I may dislike the prebuilt plan (for me not using the prebuilt structures as much as possible sounds insane from an immersion standpoint), I might want to add plots but don’t know where it would be safe and probably other small issues I’m forgetting and I’m starting to feel like the whole ROTC portion might be a waste of space.
(obviously if the city levels do nothing then the next suggestion is pointless)
But... I had this idea that maybe something could be done to help people on Xbox use the city leveling without the issues caused by the plans. It would require a new type of plan that, in order to avoid confusion, I’ll name Checklists for now. Checklists would be basically the numerical target of the various city levels. Example: anything below level 1 requirements would be level 0, then with population X it rises to level 1 and so on. Then we could set up plots where we want them and build whatever else the way we want.
In an ideal world, each settlement would have its own checklists. Yes, plural. Not only should I not expect as many settlers in Sanctuary as I would in Hangman’s Alley but even then any settlement could have a lot of different ways to be built. I’m not sure how to explain other than a list of examples of how I see certain settlement types. Industrial city, commercial city, tourist trap... I mean city, basic outpost where trade routes converge, farms of various sizes, defensive outpost, etc. Every type of settlement could have its own upgrade path (ex: farm towns should only upgrade after population X and Food Output Y are reached, Industrial would be different requirements etc).
Again, maybe I’m losing nothing by not using city plans and I might just be better off not caring but I feel like I’m missing a part of it by not having this goal to reach to get my city to level up.
Thank you to anyone who bothered to read and an even bigger thank you to anyone who answers.
Last edited: