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Roleplaying, Ideas and Concepts

Liberty Bull

Member
Messages
69
As a big role player, I always try and look for fun ways to add backstory or context to what's going on. I'd like people's ideas for how they incorporate role playing into their experience.

For example, I like to set up a soup kitchen/food bank humanitarian post in Hangman's alley where wastelanders can find a safe spot in the storm to get a meal, a hot shower, medical attention and some food for the road all for free as a part of an initiative by my Minutemen to help the people as well as recruit wastelanders. This in my mind helps drive all the settlers to my beacons as they hear about the good work we are doing and want to help be a part of something bigger than themselves.

Another part of my minutemen play is using the overhaul mods to outfit the troops in a standardized way. Part of the thing that sets the MM apart with these overhauls in my game is we are not just scavenging pre war armor off of corpses and pretending we are an army. I use the NCR armor in my overhaul to give a post war plausible outfit. I set up advanced industrial plots to serve as an "armor manufacturing factory" that consists of a weaver for the uniforms, steel mill, tool and die shop to work the metal. I then custom make a sort of leather and dye works. Ideally I would know how to make a mod that unlocks the uniforms on the minutemen as soon as you have the proper facilities to outfit them, transforming them mid game from a rag tab militia to standing army.

Some other examples of roleplaying concepts are tolls at the entrance of settlements with large commercial zones so traders and have to pay a tax to bring their goods to the market, and wastelanders have to pay an entry fee to get access to the grand starlight marketplace.

Another concept I wish could be fleshed out is having a courthouse and jail where you could arrest raiders instead of killing them, but most of the "arrest" mods are buggy. I normally build the courthouse and jail with settlers dressed as prisoners for flavor.

Basically anying that brings the feeling of civilization to the wasteland. What are some of your ideas?
 
my next play through will be inspired by a combo of kinggath's let's play and walking dead. i quite fancy my sole survivor becoming a man after negan's own heart.
he will roam the commonwealth "saving" communities, with his barb-wire enhanced baseball bat.
all your women are belong to me....
 
Sometimes I feel like im the only one who does evil RP on this game lol.

Instead of tolls at entrances, I would put Synth military checkpoints that would ensure no one carries guns except for us, any other paramilitary force occupying the commonwealth would be blown to smithereens (this includes BoS, Minutemen, Railroad, Gunners, Diamond City Security,etc.) so the only armed people above would be synths under my command only.

You could say its evil, but if you put some thought into it, its the best bet to keep the commonwealth from tearing each other apart, if you carefully study every other faction, they all want something from each other , and the only means they use to accomplish their goals is violence, all the time, you could say that for every faction except the Minutemen, I actually let them live in most of my characters.

If everything is controlled by me in the end, and with the help of the Institute's technology, there is actually the ever so slight chance to rebuild above ground, blowing up the institute has always been a major plot hole for me tbh, why would you want to blow away 200 years of technological advance all over again? It just makes no sense for all that precious and expensive technology to go to waste.

Not to mention the Brotherhood, why on earth would they want to blow up the institute? you got the lame excuse from Maxson "Oh, that level of technology its dangerous, its exactly why mankind almost got extinct." , the goal of the BoS has always been RETRIEVE the technology and SECURE it , not blow it away, it makes no sense .... ,though ofcourse if that kind of technology falls into the hands of a mad man like Maxson, we could say extinction will be inevitable... thats why I always kill him and the rest of the BoS and keep the technology safe ^^.
 
I am really liking where this topic is headed. The thing about roleplaying is that unless you abandon a lot of the main storyline, rebuilding settlements and doing sidequests are probably the only way to go.
 
Yeah this game is definitely not an RP game, that's pretty much why, this is an action game with slight RP elements slapped on top of it.

I've been tempted to make a mod for XDI to add a ton of dialogue choices for the MQ and Side Quests but I just haven't got the time to learn how XDI works ...
 
BoS has a long history of destroying advanced tech they deem unsafe. It's not like Broken Hills would be filled with nukes and chemical weapons. They helped the Vault Dweller to destroy Mariposa, in 3 they actively destroyed a massive Enclave base that held numerous advanced tech. Even in Tactics the goal was always destroying the Calculator, not actually preserving it or keeping it. New Vegas also made a point of the BoS not using dangerous weaponry even when fighting a war against the NCR, that was one of the main reasons why the BoS sent an assassin after Elijah who was seeking pre-war weapons of mass destruction to destroy the NCR.

It should also be noted the idea of BoS hoarding tech is just legit wrong. The BoS after the events of 1 actually began to re-introduce safe tech back into the wasteland via trading and would break down safe tech for parts and to trade.

The BoS's goal is to protect humanity from dangerous tech, it makes sense they would destroy tech they see as too dangerous or would bring about the extinction of humanity which synths they see as a return of a new Master. Given we also hand the BoS a copy of the Institute's archives they would know the Institute probably expands past the parts we see which is a thing, synths are built and moved into a space behind the walls, we even hear from an escaped synth how they never actually saw where all the scientists were.

What Maxson did is entirely within character of the BoS, it makes little sense why they wouldn't destroy the Institute and instead let dangerous tech just lay around waiting for someone to steal them or find them again. What's the point of protecting humanity from extinction causing technology if you're just locking it up in some vault instead of destroying it?
 
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BoS has a long history of destroying advanced tech they deem unsafe. It's not like Broken Hills would be filled with nukes and chemical weapons. They helped the Vault Dweller to destroy Mariposa, in 3 they actively destroyed a massive Enclave base that held numerous advanced tech. Even in Tactics the goal was always destroying the Calculator, not actually preserving it or keeping it.

It should also be noted the idea of BoS hoarding tech is just legit wrong. The BoS after the events of 1 actually began to re-introduce safe tech back into the wasteland via trading and would break down safe tech for parts and to trade.

The BoS's goal is to protect humanity from dangerous tech, it makes sense they would destroy tech they see as too dangerous or would bring about the extinction of humanity which synths they see as a return of a new Master. Given we also hand the BoS a copy of the Institute's archives they would know the Institute probably expands past the parts we see which is a thing, synths are built and moved into a space behind the walls, we even hear from an escaped synth how they never actually saw where all the scientists were.

What Maxson did is entirely within character of the BoS, it makes little sense why they wouldn't destroy the Institute and instead let dangerous tech just lay around waiting for someone to steal them or find them again. What's the point of protecting humanity from extinction causing technology if you're just locking it up in some vault instead of destroying it?

In 3 the vault dweller from 101 is the one who blows up the Enclave Base, not the Brotherhood, if you mean the one from Broken Steel, that barely counts as a base with tech that the brotherhood doesn't already own, like plasma or laser rifles, why would they care for that place? also Tactics was barely a Fallout game, and its not even canon.

Well in that case they shouldn't have kept the Prydwen, the Liberty Prime, the power armors, all the weapons, cause some one else will eventually find them and kill them steal them, if that's the logic behind it. Yeah, I don't see why they wouldn't go for keeping the new weapons and the ages of new medical research from the institute instead of blowing it up.

Bethesda was just lazy, they didn't want to make a different ending for the factions, that's the real reason behind that BoS ending, and all the other endings being the same.
 
Liberty prime is actually a valid argument. The Prydwen is not nor are the power armors. Prydwen is specifically stated to not be that strong, hence why the BoS aren't flying it into actual battle and see the super mutants at Fort Strong an immediate threat. Power armor is also not that easy to repair or power, add in they aren't extinction level technology like FEV or nuclear warheads.

The only thing that isn't canon about tactics is the ending, both 3, New Vegas and 4 all reference Tactics. The mobile crawler was indeed advance technology as it is a mobile defense base with numerous weapons and tech inside, the Lone Wanderer was a Brotherhood of Steel member when Raven Rock was destroyed and they also destroyed a satellite relay station designed to target places with nuclear warheads.

Mariposa again was also sealed by the BoS and with the help of the Vault Dweller actually destroyed Mariposa at the end of 1. Again, the BoS has a history with destroying dangerous tech.
 
Liberty prime is actually a valid argument. The Prydwen is not nor are the power armors. Prydwen is specifically stated to not be that strong, hence why the BoS aren't flying it into actual battle and see the super mutants at Fort Strong an immediate threat. Power armor is also not that easy to repair or power, add in they aren't extinction level technology like FEV or nuclear warheads.

The only thing that isn't canon about tactics is the ending, both 3, New Vegas and 4 all reference Tactics. The mobile crawler was indeed advance technology as it is a mobile defense base with numerous weapons and tech inside, the Lone Wanderer was a Brotherhood of Steel member when Raven Rock was destroyed and they also destroyed a satellite relay station designed to target places with nuclear warheads.

Mariposa again was also sealed by the BoS and with the help of the Vault Dweller actually destroyed Mariposa at the end of 1. Again, the BoS has a history with destroying dangerous tech.

You're speaking a lot of Fallout pre Bethesda tho, a lot changed, especially since they messed with the lore, Fallout 4 and 3 reference a lot of things that are flawed or pulled out off of some ones ass, that doesn't mean anything, I've never considered notes or small references in these games to be actually cannon because in a lot of cases they do not make sense with the timeline anyway so who cares about that

And I believe thats because theres not just one person in charge of writing terminals/notes etc..
 
Pre-Bethesda lore is still canon and no, a lot hasn't changed past the east coast bringing in new people. The BoS still secures tech and the BoS still destroys tech they see as too dangerous

because again, why wouldn't they? It wouldn't make a sense that a group dedicated to making sure humanity doesn't blow itself up again would just store nukes, chemical weapons and other stuff they think could end humanity instead of destroying it. The Institute follows this, they made their own super mutants, they made synths that have been proven they can't control. Sure they have some agricultural knowledge and other stuff but that wouldn't be a reason to not destroy the Institute who for all purposes are doing exactly what the Master did. Plus add in the BoS did actually scan the entire Institute's database so any valuable knowledge they need they would have.

Though now that I think about it liberty prime isn't a valid argument because I doubt one giant robot can end or change all of humanity akin to the Master's Army or the Enclave's FEV missiles.
 
Pre-Bethesda lore is still canon and no, a lot hasn't changed past the east coast bringing in new people. The BoS still secures tech and the BoS still destroys tech they see as too dangerous

because again, why wouldn't they? It wouldn't make a sense that a group dedicated to making sure humanity doesn't blow itself up again would just store nukes, chemical weapons and other stuff they think could end humanity instead of destroying it. The Institute follows this, they made their own super mutants, they made synths that have been proven they can't control. Sure they have some agricultural knowledge and other stuff but that wouldn't be a reason to not destroy the Institute who for all purposes are doing exactly what the Master did. Plus add in the BoS did actually scan the entire Institute's database so any valuable knowledge they need they would have.

Though now that I think about it liberty prime isn't a valid argument because I doubt one giant robot can end or change all of humanity akin to the Master's Army or the Enclave's FEV missiles.

It doesn't make sense they would rather destroy the whole arsenal of improved laser weapons the institute had rather than keep it for themselves either, you don't even have to count the synths in, they could just cease production and thats the end of that, why blow up the entire compound when you can keep it for yourself, it doesn't matter if they already have the information , schematics, you name it, it doesn't make sense to destroy a whole arsenal of hardware that is already built and ready for battle that could serve the brotherhood very well just like that.

Right, a giant robot armed with what we could call an unlimited arsenal of mini nukes, that btw could have easily erradicated the whole area of D.C that Fallout 3 is based on, does not have the power to at least kill a considerable % of the population...
 
"Unlimited arsenal of mini nukes"
Uh no. Liberty Prime doesn't have an unlimited arsenal. Even in Fallout 4 we were sent to get more mini-nukes for liberty prime to attack the Institute. Also yes, it entirely makes sense for the organization that is entirely founded on stopping science gone mad. That's the entire BoS's foundation.
The BoS was founded by the military personnel who were stationed in Mariposa and found out what the scientists were doing there. Once they found out they didn't go "Cool we're keeping this" they went rogue from the US military, killed the scientists in protest to the horrors they were doing and stood ground in the base until they learned that the nuclear war happened.

The Institute is the BoS's worst nightmare of science gone wrong. it screams of everything the original BoS founders united against. The BoS are so against using dangerous tech like FEV or nukes that they continued to not use them against the NCR when the NCR was kicking their asses as we see with Elijah who did try to find weapons of mass destruction and the upper command of the BoS decided to send an assassin after him.

While Secure and Protect is a part of the BoS, so is destroying anything that is too dangerous as we have seen numerous times in the games.
 
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