Liberty Bull
Member
- Messages
- 69
As a big role player, I always try and look for fun ways to add backstory or context to what's going on. I'd like people's ideas for how they incorporate role playing into their experience.
For example, I like to set up a soup kitchen/food bank humanitarian post in Hangman's alley where wastelanders can find a safe spot in the storm to get a meal, a hot shower, medical attention and some food for the road all for free as a part of an initiative by my Minutemen to help the people as well as recruit wastelanders. This in my mind helps drive all the settlers to my beacons as they hear about the good work we are doing and want to help be a part of something bigger than themselves.
Another part of my minutemen play is using the overhaul mods to outfit the troops in a standardized way. Part of the thing that sets the MM apart with these overhauls in my game is we are not just scavenging pre war armor off of corpses and pretending we are an army. I use the NCR armor in my overhaul to give a post war plausible outfit. I set up advanced industrial plots to serve as an "armor manufacturing factory" that consists of a weaver for the uniforms, steel mill, tool and die shop to work the metal. I then custom make a sort of leather and dye works. Ideally I would know how to make a mod that unlocks the uniforms on the minutemen as soon as you have the proper facilities to outfit them, transforming them mid game from a rag tab militia to standing army.
Some other examples of roleplaying concepts are tolls at the entrance of settlements with large commercial zones so traders and have to pay a tax to bring their goods to the market, and wastelanders have to pay an entry fee to get access to the grand starlight marketplace.
Another concept I wish could be fleshed out is having a courthouse and jail where you could arrest raiders instead of killing them, but most of the "arrest" mods are buggy. I normally build the courthouse and jail with settlers dressed as prisoners for flavor.
Basically anying that brings the feeling of civilization to the wasteland. What are some of your ideas?
For example, I like to set up a soup kitchen/food bank humanitarian post in Hangman's alley where wastelanders can find a safe spot in the storm to get a meal, a hot shower, medical attention and some food for the road all for free as a part of an initiative by my Minutemen to help the people as well as recruit wastelanders. This in my mind helps drive all the settlers to my beacons as they hear about the good work we are doing and want to help be a part of something bigger than themselves.
Another part of my minutemen play is using the overhaul mods to outfit the troops in a standardized way. Part of the thing that sets the MM apart with these overhauls in my game is we are not just scavenging pre war armor off of corpses and pretending we are an army. I use the NCR armor in my overhaul to give a post war plausible outfit. I set up advanced industrial plots to serve as an "armor manufacturing factory" that consists of a weaver for the uniforms, steel mill, tool and die shop to work the metal. I then custom make a sort of leather and dye works. Ideally I would know how to make a mod that unlocks the uniforms on the minutemen as soon as you have the proper facilities to outfit them, transforming them mid game from a rag tab militia to standing army.
Some other examples of roleplaying concepts are tolls at the entrance of settlements with large commercial zones so traders and have to pay a tax to bring their goods to the market, and wastelanders have to pay an entry fee to get access to the grand starlight marketplace.
Another concept I wish could be fleshed out is having a courthouse and jail where you could arrest raiders instead of killing them, but most of the "arrest" mods are buggy. I normally build the courthouse and jail with settlers dressed as prisoners for flavor.
Basically anying that brings the feeling of civilization to the wasteland. What are some of your ideas?